Files
2020-03-03 18:14:57 +01:00

17 lines
469 B
GDScript

extends MeshInstance
var time: float = 0.0
func _ready():
pass
func _process(delta):
time += delta
# Geef de bitch een random positie en rotatie
#c.rotate_y(rand_range(-5, 5))
#self.transform = Transform(self.transform.basis, Vector3(rand_range(-17, 17), 0, rand_range(-30, 0)))
transform.basis = Basis()
rotate_object_local(Vector3(1, 0, 0), 0.05*sin(0.9* time*3.14))
get_node("Light").omni_range = 10*sin(time*3.14)+sin(8*time*3.14)+4*sin(3*time*3.14)+15