57 lines
1.4 KiB
GDScript
57 lines
1.4 KiB
GDScript
extends Node
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export (PackedScene) var Creature
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var selected = []
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var rng = RandomNumberGenerator.new()
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func _ready():
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rng.randomize()
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pass
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func spawn_a_bitch():
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var c = Creature.instance()
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add_child(c)
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# Geef de bitch een random positie en rotatie
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c.rotate_y(rand_range(-5, 5))
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c.transform = Transform(c.transform.basis, Vector3(rand_range(-7, 7), 0, rand_range(-5, 5)))
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return c
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func kill_a_bitch():
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var c = get_child(get_child_count()-1)
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if c:
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c.queue_free()
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#remove_child(c)
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func combine_a_bitch():
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if selected.size() == 2:
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var new_dna = []
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for i in range(selected[0].dna.size()):
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if rng.randf() > 0.5:
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new_dna.append(selected[0].dna[i])
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else:
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new_dna.append(selected[1].dna[i])
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var new_child = spawn_a_bitch()
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new_child.dna = new_dna
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deselect_all()
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select(new_child)
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new_child.describe()
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func deselect_all():
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for i in range(selected.size()):
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selected[i].get_node("SelectionIndicator").visible = false;
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selected = []
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func select(creature):
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if selected.has(creature):
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creature.get_node("SelectionIndicator").visible = false;
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selected.erase(creature)
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else:
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selected.append(creature)
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creature.get_node("SelectionIndicator").visible = true;
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func select_a_bitch(camera, event, click_position, click_normal, index, creature_id):
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if event.is_action_pressed("select_creature"):
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var kindeke = get_child(creature_id)
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select(kindeke)
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print(creature_id) |