Files
recombinator/CreatureLab.gd
T
2020-02-15 14:14:20 +01:00

93 lines
2.6 KiB
GDScript

extends Node
export (PackedScene) var Creature
export (float) var mutation_rate = 0.05
var selected = []
var rng = RandomNumberGenerator.new()
func _ready():
rng.randomize()
var p0 = get_node("../GUI/Parent0")
var p1 = get_node("../GUI/Parent1")
p0.text = ""
p1.text = ""
pass
func spawn_a_bitch():
var c = Creature.instance()
add_child(c)
# Geef de bitch een random positie en rotatie
#c.rotate_y(rand_range(-5, 5))
c.transform = Transform(c.transform.basis, Vector3(rand_range(-17, 17), 0, rand_range(-30, 0)))
c.set_color()
return c
func kill_a_bitch():
var c = get_child(get_child_count()-1)
if c:
c.queue_free()
#remove_child(c)
func combine_a_bitch():
if selected.size() == 2:
var new_dna = []
for i in range(selected[0].dna.size()):
if rng.randf() > 0.5:
new_dna.append(selected[0].dna[i])
else:
new_dna.append(selected[1].dna[i])
if rng.randf() <= mutation_rate:
new_dna.append(!new_dna.pop_back())
var new_child = spawn_a_bitch()
new_child.dna = new_dna
deselect_all()
select(new_child)
new_child.describe()
new_child.set_color()
func select_changed_hook():
var p0 = get_node("../GUI/Parent0")
var p1 = get_node("../GUI/Parent1")
p0.text = ""
p1.text = ""
var preview0 = get_node("../GUI/Preview0/Viewport")
var preview1 = get_node("../GUI/Preview1/Viewport")
for i in range(1, preview0.get_child_count()):
preview0.remove_child(preview0.get_child(i))
for i in range(1, preview1.get_child_count()):
preview1.remove_child(preview1.get_child(i))
if selected.size() >= 1:
p0.text = selected[0].describe()
var copy0 = selected[0].duplicate()
copy0.get_node("AnimationPlayer").set_autoplay("Animation")
copy0.transform = Transform(copy0.transform.basis, Vector3(0, 0, 0))
preview0.add_child(copy0)
if selected.size() >= 2:
p1.text = selected[1].describe()
var copy1 = selected[1].duplicate()
copy1.get_node("AnimationPlayer").set_autoplay("Animation")
copy1.transform = Transform(copy1.transform.basis, Vector3(0, 0, 0))
preview1.add_child(copy1)
func deselect_all():
for i in range(selected.size()):
selected[i].get_node("SelectionIndicator").visible = false;
selected = []
select_changed_hook()
func select(creature):
if selected.has(creature):
creature.get_node("SelectionIndicator").visible = false;
selected.erase(creature)
else:
selected.append(creature)
creature.get_node("SelectionIndicator").visible = true;
select_changed_hook()
func select_a_bitch(camera, event, click_position, click_normal, index, creature_id):
if event.is_action_pressed("select_creature"):
var kindeke = get_child(creature_id)
select(kindeke)
print(creature_id)