Adds extra recombination options

This commit is contained in:
Mark Hoekveen
2020-03-22 13:30:47 +01:00
parent 2ab1926a48
commit e9ecc97e5e
3 changed files with 63 additions and 26 deletions
+12 -13
View File
@@ -6,6 +6,7 @@
[sub_resource type="Environment" id=1]
background_mode = 1
background_color = Color( 0.0235294, 0.129412, 0.207843, 1 )
[sub_resource type="PlaneMesh" id=2]
size = Vector2( 10, 10 )
@@ -18,8 +19,10 @@ top_radius = 0.5
bottom_radius = 1.649
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0.113725, 0.0862745, 0.0862745, 1 )
metallic = 0.61
albedo_color = Color( 0.729412, 0.729412, 0.729412, 1 )
metallic = 1.0
metallic_specular = 0.59
roughness = 0.45
[node name="RecombinationStation" type="Spatial"]
@@ -42,17 +45,8 @@ transform = Transform( -1.62921e-08, 0, -0.1, 0, 0.1, 0, 0.1, 0, -1.62921e-08, -
visible = false
[node name="Camera" type="Camera" parent="."]
transform = Transform( -4.37114e-08, 0.258819, -0.965926, 0, 0.965926, 0.258819, 1, 1.13133e-08, -4.2222e-08, -1.09989, 1.85265, -4.80778e-08 )
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( -4.37114e-08, 0.707107, -0.707107, 0, 0.707107, 0.707107, 1, 3.09086e-08, -3.09086e-08, -1.76577, 2.99932, 3.70767e-08 )
light_color = Color( 1, 0.992157, 0.968627, 1 )
light_energy = 4.04
light_indirect_energy = 2.52
spot_range = 8.0
spot_attenuation = 3.13834
spot_angle = 44.0
spot_angle_attenuation = 1.18921
transform = Transform( -4.37114e-08, 0.258819, -0.965926, 0, 0.965926, 0.258819, 1, 1.13133e-08, -4.2222e-08, -3.99468, 2.55107, -1.74613e-07 )
fov = 13.2
[node name="GUI" type="Control" parent="."]
margin_right = 1920.0
@@ -68,4 +62,9 @@ text = "Respawn"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.08659, 2.72793, 0 )
omni_range = 48.7
omni_attenuation = 1.93187
[connection signal="pressed" from="GUI/Respawn" to="Pedestal" method="_on_Respawn_pressed"]
+44 -13
View File
@@ -28,18 +28,34 @@ const SKIN_COLORS = [
Color("#333333")
]
const ARM_MODES = [
"TentaclesArms",
"HandClaws",
"HandBase",
"HandClaws",
"HandBase",
"HandClaws",
"HandBase",
"HandBase",
"HandBase",
"HandBase",
"HandBase",
"HandBase",
"HandClaws",
"HandClaws",
"HandBase"
]
const HEAD_MODES = [
"WingsBase",
"WingsBase",
"ForeheadHorns",
"ForeheadHorns",
"",
"",
"",
""
]
const PENIS_MODES = [
"DongBigDick",
""
]
var SKIN_MATERIALS = [
SpatialMaterial.new()
]
@@ -106,7 +122,7 @@ func set_color():
if genotype[i]:
x = j
break
j += 1
j += 1
var mesh = get_node("Homunculus")
var mat = mesh.get_surface_material(0).duplicate()
mat.albedo_color = SKIN_COLORS[x]
@@ -116,27 +132,42 @@ func set_color():
print(SKIN_COLORS[x])
func set_penis():
var mesh = get_node("Homunculus/DongBigDick")
var x = PENIS_MODES.size()-1
var j = 0
for i in range_trait("Penis"):
if genotype[i]:
mesh.visible = true
x = j
break
j += 1
if PENIS_MODES[x] != "":
get_node("Homunculus/"+PENIS_MODES[x]).visible = true
func set_arm():
var x = 0
var x = ARM_MODES.size()-1
var j = 0
for i in range_trait("Arm"):
if genotype[i]:
x = j
break
j += 1
var set_true = ARM_MODES[x]
var mesh = get_node("Homunculus/"+set_true)
mesh.visible = true
j += 1
get_node("Homunculus/"+ARM_MODES[x]).visible = true
func set_head():
var x = HEAD_MODES.size()-1
var j = 0
for i in range_trait("Head"):
if genotype[i]:
x = j
break
j += 1
if HEAD_MODES[x] != "":
get_node("Homunculus/"+HEAD_MODES[x]).visible = true
func phenotype_it():
set_color()
set_penis()
set_arm()
set_head()
func _ready():
rng.randomize()
+7
View File
@@ -4,6 +4,7 @@
[ext_resource path="res://homunculus3.gd" type="Script" id=2]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.952941, 0.929412, 0.882353, 1 )
[sub_resource type="CylinderShape" id=2]
height = 7.0
@@ -17,6 +18,9 @@ material/0 = SubResource( 1 )
[node name="DongBigDick" parent="Homunculus" index="0"]
visible = false
[node name="Eyes" parent="Homunculus" index="1"]
visible = false
[node name="ForeheadHorns" parent="Homunculus" index="2"]
visible = false
@@ -26,6 +30,9 @@ visible = false
[node name="HandClaws" parent="Homunculus" index="4"]
visible = false
[node name="TailBase" parent="Homunculus" index="5"]
visible = false
[node name="TentaclesArms" parent="Homunculus" index="6"]
visible = false