WIP commit, creature infoscreen
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+3
-3
@@ -54,12 +54,12 @@ func describe():
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print(strand)
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print(TIERS_STRING)
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print(TRAIT_STRING)
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get_node("InfoScreen/Viewport/Control/Description").text = (strand)
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func _ready():
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print(naampje)
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initialize()
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print(dna.size())
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# print(dna.size())
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describe()
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#Register the selection event
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get_node("Area").connect('input_event', get_parent(), 'select_a_bitch', [get_index()])
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pass
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+57
-10
@@ -1,19 +1,32 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://figure.gltf" type="PackedScene" id=1]
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[ext_resource path="res://Creature.gd" type="Script" id=2]
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[ext_resource path="res://Creature.tres" type="Material" id=3]
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[ext_resource path="res://InfoScreen.gd" type="Script" id=3]
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[ext_resource path="res://Creature.tres" type="Material" id=4]
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[sub_resource type="CylinderMesh" id=3]
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[sub_resource type="CylinderMesh" id=1]
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top_radius = 0.5
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bottom_radius = 0.5
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height = 0.001
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radial_segments = 8
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rings = 2
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[sub_resource type="ShaderMaterial" id=4]
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[sub_resource type="ShaderMaterial" id=2]
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[sub_resource type="CylinderShape" id=1]
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[sub_resource type="ViewportTexture" id=3]
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viewport_path = NodePath("InfoScreen/Viewport")
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[sub_resource type="SpatialMaterial" id=4]
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resource_local_to_scene = true
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albedo_texture = SubResource( 3 )
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[sub_resource type="QuadMesh" id=5]
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[sub_resource type="BoxShape" id=6]
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extents = Vector3( 0.51038, 0.447592, 0.128839 )
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[sub_resource type="CylinderShape" id=9]
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height = 1.21849
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[node name="Creature" index="0" instance=ExtResource( 1 )]
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@@ -22,14 +35,48 @@ script = ExtResource( 2 )
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[node name="SelectionIndicator" type="MeshInstance" parent="." index="0"]
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visible = false
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cast_shadow = 0
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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[node name="InfoScreen" type="StaticBody" parent="." index="1"]
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script = ExtResource( 3 )
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[node name="Screen" type="MeshInstance" parent="InfoScreen" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.24649, 0 )
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material_override = SubResource( 4 )
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cast_shadow = 0
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mesh = SubResource( 5 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="InfoScreen" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.23924, 0 )
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shape = SubResource( 6 )
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[node name="Viewport" type="Viewport" parent="InfoScreen" index="2"]
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size = Vector2( 500, 500 )
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hdr = false
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disable_3d = true
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usage = 0
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render_target_v_flip = true
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gui_disable_input = true
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[node name="Control" type="Control" parent="InfoScreen/Viewport" index="0"]
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margin_right = 522.0
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margin_bottom = 494.0
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[node name="Description" type="RichTextLabel" parent="InfoScreen/Viewport/Control" index="0"]
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margin_top = -1.0
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margin_right = 102.0
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margin_bottom = 101.0
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rect_scale = Vector2( 5, 5 )
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text = "Hallo ik ben een creature.
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aangenaam ofzo"
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[node name="Mesh" parent="Node/Node 2/Armature" index="0"]
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material/0 = ExtResource( 3 )
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material/0 = ExtResource( 4 )
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[node name="Area" type="Area" parent="." index="3"]
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[node name="Area" type="Area" parent="." index="4"]
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[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
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transform = Transform( 0.25, 0, 0, 0, 1, 0, 0, 0, 0.25, 0, 0.803572, 0 )
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shape = SubResource( 1 )
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shape = SubResource( 9 )
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@@ -0,0 +1,32 @@
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extends StaticBody
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#set_screen(get_node(
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# Retrieve the captured Image using get_data().
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var img = get_viewport().get_texture().get_data()
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# Flip on the y axis.
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# You can also set "V Flip" to true if not on the Root Viewport.
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img.flip_y()
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# Convert Image to ImageTexture.
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var tex = ImageTexture.new()
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tex.create_from_image(img)
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# Set Sprite Texture.
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#$sprite.texture = tex
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#set_screen(tex)
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pass # Replace with function body.
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func set_screen(img):
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var surface = get_node('Screen')
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surface.material_override = surface.material_override.duplicate()
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if surface.material_override:
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surface.material_override.albedo_texture = img
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surface.material_override.emission_texture = img
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@@ -46,8 +46,10 @@ glow_bicubic_upscale = true
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[node name="Todd_Test" type="Spatial"]
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[node name="GUI" type="CanvasLayer" parent="."]
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editor/display_folded = true
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[node name="Control" type="Control" parent="GUI"]
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editor/display_folded = true
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material = SubResource( 1 )
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[node name="Spawn" type="Button" parent="GUI/Control"]
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