WIP commit, creature infoscreen

This commit is contained in:
Mark Hoekveen
2019-10-26 17:14:35 +02:00
parent 4456641473
commit a73b23575d
4 changed files with 94 additions and 13 deletions
+3 -3
View File
@@ -54,12 +54,12 @@ func describe():
print(strand)
print(TIERS_STRING)
print(TRAIT_STRING)
get_node("InfoScreen/Viewport/Control/Description").text = (strand)
func _ready():
print(naampje)
initialize()
print(dna.size())
# print(dna.size())
describe()
#Register the selection event
get_node("Area").connect('input_event', get_parent(), 'select_a_bitch', [get_index()])
pass
+57 -10
View File
@@ -1,19 +1,32 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://figure.gltf" type="PackedScene" id=1]
[ext_resource path="res://Creature.gd" type="Script" id=2]
[ext_resource path="res://Creature.tres" type="Material" id=3]
[ext_resource path="res://InfoScreen.gd" type="Script" id=3]
[ext_resource path="res://Creature.tres" type="Material" id=4]
[sub_resource type="CylinderMesh" id=3]
[sub_resource type="CylinderMesh" id=1]
top_radius = 0.5
bottom_radius = 0.5
height = 0.001
radial_segments = 8
rings = 2
[sub_resource type="ShaderMaterial" id=4]
[sub_resource type="ShaderMaterial" id=2]
[sub_resource type="CylinderShape" id=1]
[sub_resource type="ViewportTexture" id=3]
viewport_path = NodePath("InfoScreen/Viewport")
[sub_resource type="SpatialMaterial" id=4]
resource_local_to_scene = true
albedo_texture = SubResource( 3 )
[sub_resource type="QuadMesh" id=5]
[sub_resource type="BoxShape" id=6]
extents = Vector3( 0.51038, 0.447592, 0.128839 )
[sub_resource type="CylinderShape" id=9]
height = 1.21849
[node name="Creature" index="0" instance=ExtResource( 1 )]
@@ -22,14 +35,48 @@ script = ExtResource( 2 )
[node name="SelectionIndicator" type="MeshInstance" parent="." index="0"]
visible = false
cast_shadow = 0
mesh = SubResource( 3 )
material/0 = SubResource( 4 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="InfoScreen" type="StaticBody" parent="." index="1"]
script = ExtResource( 3 )
[node name="Screen" type="MeshInstance" parent="InfoScreen" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.24649, 0 )
material_override = SubResource( 4 )
cast_shadow = 0
mesh = SubResource( 5 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="InfoScreen" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.23924, 0 )
shape = SubResource( 6 )
[node name="Viewport" type="Viewport" parent="InfoScreen" index="2"]
size = Vector2( 500, 500 )
hdr = false
disable_3d = true
usage = 0
render_target_v_flip = true
gui_disable_input = true
[node name="Control" type="Control" parent="InfoScreen/Viewport" index="0"]
margin_right = 522.0
margin_bottom = 494.0
[node name="Description" type="RichTextLabel" parent="InfoScreen/Viewport/Control" index="0"]
margin_top = -1.0
margin_right = 102.0
margin_bottom = 101.0
rect_scale = Vector2( 5, 5 )
text = "Hallo ik ben een creature.
aangenaam ofzo"
[node name="Mesh" parent="Node/Node 2/Armature" index="0"]
material/0 = ExtResource( 3 )
material/0 = ExtResource( 4 )
[node name="Area" type="Area" parent="." index="3"]
[node name="Area" type="Area" parent="." index="4"]
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
transform = Transform( 0.25, 0, 0, 0, 1, 0, 0, 0, 0.25, 0, 0.803572, 0 )
shape = SubResource( 1 )
shape = SubResource( 9 )
+32
View File
@@ -0,0 +1,32 @@
extends StaticBody
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
#set_screen(get_node(
# Retrieve the captured Image using get_data().
var img = get_viewport().get_texture().get_data()
# Flip on the y axis.
# You can also set "V Flip" to true if not on the Root Viewport.
img.flip_y()
# Convert Image to ImageTexture.
var tex = ImageTexture.new()
tex.create_from_image(img)
# Set Sprite Texture.
#$sprite.texture = tex
#set_screen(tex)
pass # Replace with function body.
func set_screen(img):
var surface = get_node('Screen')
surface.material_override = surface.material_override.duplicate()
if surface.material_override:
surface.material_override.albedo_texture = img
surface.material_override.emission_texture = img
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
+2
View File
@@ -46,8 +46,10 @@ glow_bicubic_upscale = true
[node name="Todd_Test" type="Spatial"]
[node name="GUI" type="CanvasLayer" parent="."]
editor/display_folded = true
[node name="Control" type="Control" parent="GUI"]
editor/display_folded = true
material = SubResource( 1 )
[node name="Spawn" type="Button" parent="GUI/Control"]