Adds first worldmap scene

This commit is contained in:
Mark Hoekveen
2020-03-03 18:14:57 +01:00
parent d65d31abce
commit 646f76af8b
54 changed files with 11235 additions and 0 deletions
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extends MeshInstance
var time: float = 0.0
func _ready():
pass
func _process(delta):
time += delta
# Geef de bitch een random positie en rotatie
#c.rotate_y(rand_range(-5, 5))
#self.transform = Transform(self.transform.basis, Vector3(rand_range(-17, 17), 0, rand_range(-30, 0)))
transform.basis = Basis()
rotate_object_local(Vector3(1, 0, 0), 0.05*sin(0.9* time*3.14))
get_node("Light").omni_range = 10*sin(time*3.14)+sin(8*time*3.14)+4*sin(3*time*3.14)+15
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type="Mesh"
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generate_tangents=true
scale_mesh=Vector3( 1, 1, 1 )
offset_mesh=Vector3( 0, 0, 0 )
optimize_mesh=true
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path.etc2="res://.import/GlassEmpty001_NRM_1K.jpg-8333986b6df15aa1996d8d75a02d2d25.etc2.stex"
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Generic/GlassEmpty001.fbx" type="PackedScene" id=1]
[ext_resource path="res://Generic/GlassEmpty001_NRM_1K.jpg" type="Texture" id=2]
[sub_resource type="SpatialMaterial" id=1]
flags_transparent = true
albedo_color = Color( 0.705882, 0.756863, 0.745098, 1 )
metallic = 0.47
roughness = 0.46
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
[node name="GlassEmpty001" instance=ExtResource( 1 )]
[node name="GlassEmpty002" parent="." index="0"]
material/0 = SubResource( 1 )
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extends OmniLight
var time: float = 0.0
func _ready():
pass
func _process(delta):
time += delta
self.omni_range = 10*sin(time*3.14)+sin(8*time*3.14)+4*sin(3*time*3.14)+20
pass
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[gd_resource type="OpenSimplexNoise" format=2]
[resource]
octaves = 5
period = 145.3
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://candle.glb" type="PackedScene" id=1]
[ext_resource path="res://Flame.gd" type="Script" id=2]
[node name="candle" instance=ExtResource( 1 )]
[node name="Flame" parent="." index="1"]
cast_shadow = 0
script = ExtResource( 2 )
[node name="Light" type="OmniLight" parent="Flame" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.76609, 0 )
light_color = Color( 0.941176, 0.447059, 0.0470588, 1 )
shadow_enabled = true
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://cylinder.glb" type="PackedScene" id=1]
[sub_resource type="SpatialMaterial" id=1]
flags_transparent = true
albedo_color = Color( 0.654902, 0.823529, 0.607843, 0.45098 )
metallic = 0.35
roughness = 0.57
[node name="cylinder" instance=ExtResource( 1 )]
[node name="Light" parent="." index="0"]
visible = false
[node name="Cylinder" parent="." index="2"]
use_in_baked_light = true
material/0 = SubResource( 1 )