Adds first worldmap scene
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@@ -0,0 +1,17 @@
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extends MeshInstance
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var time: float = 0.0
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func _ready():
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pass
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func _process(delta):
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time += delta
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# Geef de bitch een random positie en rotatie
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#c.rotate_y(rand_range(-5, 5))
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#self.transform = Transform(self.transform.basis, Vector3(rand_range(-17, 17), 0, rand_range(-30, 0)))
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transform.basis = Basis()
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rotate_object_local(Vector3(1, 0, 0), 0.05*sin(0.9* time*3.14))
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get_node("Light").omni_range = 10*sin(time*3.14)+sin(8*time*3.14)+4*sin(3*time*3.14)+15
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