Files
escape/Kamer.tscn
T
mark 800bf98f84 Updates!
als je zo nodig moet weten wat ga je alles maar doorlezen ofzo.
2023-02-04 22:35:42 +01:00

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11 KiB
Plaintext

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panorama = ExtResource("2_2aenl")
[sub_resource type="Sky" id="Sky_u0br6"]
sky_material = SubResource("PanoramaSkyMaterial_4j80t")
radiance_size = 1
[sub_resource type="Environment" id="Environment_63mw4"]
background_mode = 2
background_energy_multiplier = 0.5
sky = SubResource("Sky_u0br6")
ambient_light_sky_contribution = 0.01
reflected_light_source = 1
tonemap_mode = 3
ssao_intensity = 7.65
sdfgi_energy = 10.0
volumetric_fog_density = 0.1529
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height = 3.703
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radius = 0.8
height = 4.5
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y08nn"]
render_priority = 0
shader = ExtResource("8_oclf0")
[sub_resource type="TextMesh" id="TextMesh_k0gcf"]
material = SubResource("ShaderMaterial_y08nn")
text = "1984"
depth = 0.01
[node name="kamer" instance=ExtResource("1_50aco")]
[node name="IndirectLight" type="OmniLight3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.68221, -0.692571, -1.67621)
light_color = Color(1, 0.952941, 0.898039, 1)
light_energy = 1.389
light_size = 1.0
light_specular = 0.0
shadow_enabled = true
shadow_opacity = 0.22
shadow_blur = 0.445
omni_range = 10.0
omni_attenuation = 0.435276
[node name="Dakraam" parent="Room" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_xcyqt")
[node name="OmniLight3D2" type="OmniLight3D" parent="Room" index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.533369, 1.5549, -0.629147)
light_color = Color(1, 0.960784, 0.933333, 1)
light_energy = 6.867
light_indirect_energy = 0.0
light_specular = 0.0
shadow_enabled = true
omni_range = 1.984
omni_attenuation = 0.108819
[node name="StaticBody3D" type="StaticBody3D" parent="Room" index="3"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Room/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_ybihp")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="2"]
environment = SubResource("Environment_63mw4")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." index="3"]
transform = Transform3D(0.744253, 0.38803, -0.543618, 0.0836868, 0.753332, 0.652294, 0.662634, -0.530966, 0.528196, 0, 4.22767, 0)
light_color = Color(0.945098, 0.992157, 1, 1)
light_energy = 2.333
light_angular_distance = 0.5
shadow_enabled = true
directional_shadow_mode = 0
directional_shadow_fade_start = 0.814
directional_shadow_max_distance = 8.2
[node name="Player" parent="." index="4" instance=ExtResource("3_l7pp6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.175659, -1.13536, 0.499683)
[node name="ladekast" parent="." index="5" instance=ExtResource("4_23v8p")]
transform = Transform3D(-0.4, 0, -3.49691e-08, 0, 0.4, 0, 3.49691e-08, 0, -0.4, 1.25, -1.279, 1.596)
[node name="Painting" parent="." index="6" instance=ExtResource("5_jk1xx")]
transform = Transform3D(1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, 1.969, 0.214, 0.67903)
[node name="FlashLight" type="MeshInstance3D" parent="." index="7"]
transform = Transform3D(0.0965925, -0.0258819, -1.13134e-09, 0, -4.37114e-09, 0.1, -0.0258819, -0.0965925, -4.2222e-09, -1.21576, -0.391011, -1.00824)
mesh = SubResource("CapsuleMesh_ivvkw")
skeleton = NodePath("../safe")
[node name="FlashLight" type="StaticBody3D" parent="FlashLight" index="0"]
transform = Transform3D(1, 0, 8.88178e-16, 0, 1, 7.10543e-15, 0, 0, 1, 0, 0, 0)
collision_layer = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="FlashLight/FlashLight" index="0"]
transform = Transform3D(1, 0, 8.88178e-16, 0, 1, -7.10543e-15, 0, 0, 1, 0, 0, 0)
shape = SubResource("CapsuleShape3D_n067y")
[node name="safe" parent="." index="8" instance=ExtResource("6_3qx7f")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -1.50079, -0.0682462, -1.05664)
[node name="lichtkastje" parent="." index="9" instance=ExtResource("7_ahvul")]
transform = Transform3D(-8.74228e-09, 0, 0.2, 0, 0.2, 0, -0.2, 0, -8.74228e-09, -1.01622, 0.0241756, 1.95736)
[node name="CombiCode" type="MeshInstance3D" parent="." index="10"]
transform = Transform3D(0.709362, 0.443678, -0.547682, -5.96046e-08, 0.777026, 0.62947, 0.704845, -0.446522, 0.551192, 1.84123, -0.566121, -1.81842)
mesh = SubResource("TextMesh_k0gcf")
[node name="Slot" parent="." index="11" instance=ExtResource("9_pjl12")]
transform = Transform3D(-4.37114e-09, 0, 0.1, 0, 0.1, 0, -0.1, 0, -4.37114e-09, -1.95266, 0.0372345, 0.0309203)
[node name="redherring" parent="." index="12" instance=ExtResource("10_4kyam")]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 1.9478, 0.1703, -1.05829)
[node name="desk_lamp_arm_01_1k" parent="." index="13" instance=ExtResource("11_dlgxa")]
transform = Transform3D(0.745232, 0, 0.666806, 0, 1, 0, -0.666806, 0, 0.745232, 1.63545, -0.479, 1.47139)
[node name="SpotLight3D" type="SpotLight3D" parent="desk_lamp_arm_01_1k" index="1"]
transform = Transform3D(0.967982, -0.160466, 0.193034, -0.0877337, 0.504229, 0.859102, -0.23519, -0.848531, 0.474006, -0.022891, 0.621018, -0.21039)
light_color = Color(1, 0.901961, 0.67451, 1)
light_energy = 0.5
shadow_enabled = true
spot_range = 1.883
spot_attenuation = 0.0796601
spot_angle = 31.15
[connection signal="input_event" from="FlashLight/FlashLight" to="Player" method="_on_flash_light_input_event"]