Files
escape/Scripts/Splash.gd
T
2023-02-08 00:14:20 +01:00

41 lines
1.0 KiB
GDScript

extends Control
var room = preload("res://Kamer.tscn").instantiate()
var opacity_dragon = 1.0
var opacity_panel = 1.0
var fadeout = false
var start = false
@onready var anim = $Draakje
func _ready():
get_tree().get_root().print_tree()
anim.play("default")
$Draakje/Hoest.playing = true
var size = get_viewport_rect().size
anim.position = Vector2(size.x/2, size.y/2)
var bg = get_theme_stylebox("panel")
bg.bg_color = Color("3a223a")
func _process(delta):
if fadeout:
opacity_dragon -= delta * 2.0
anim.material.set_shader_parameter("opacity", opacity_dragon)
$Draakje/Label.material.set_shader_parameter("opacity", opacity_dragon)
if opacity_dragon <= 0.25:
if !start:
get_tree().root.add_child(room)
var bg = get_theme_stylebox("panel")
opacity_panel -= delta * 0.5
bg.bg_color.a = opacity_panel
if opacity_panel <= 0:
queue_free()
#Recenter draakje
func _on_item_rect_changed():
if anim:
var size = get_viewport_rect().size
anim.position = Vector2(size.x/2, size.y/2)
func _on_draakje_animation_finished():
fadeout = true