Files
escape/Scripts/lichtkastje.gd
T

25 lines
715 B
GDScript

extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_lock_input_event(camera, event, position, normal, shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
if get_node("../Player").has_key:
$Deur.visible = false
$Lock.visible = false
func _on_lever_input_event(camera, event, position, normal, shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
$Lever.rotation.z = $Lever.rotation.z + 180
$".."/Light.visible = !$".."/Light.visible