Files
escape/Scripts/ladekast.gd
T
2023-02-07 16:54:29 +01:00

13 lines
493 B
GDScript

extends Node3D
func _on_static_body_3d_input_event(_camera, event, _position, _normal, _shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
print("Laatje!")
$Kast/Drawer.position.z = abs($Kast/Drawer.position.z - 1.0)
func _on_sleutel_input_event(_camera, event, _position, _normal, _shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
$Kast/Drawer/Sleutel.visible = false
get_node("../Player").has_key = true