cleanups
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+1
-11
@@ -1,16 +1,5 @@
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extends StaticBody3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func eindig():
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$".."/Room/Doorframe/Door.visible = false
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$".."/Room/Doorframe/Door/Deur.set_collision_layer(0)
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@@ -22,3 +11,4 @@ func eindig():
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$"../Einde/Wincamera/AudioStreamPlayer3D2".stream.loop = false
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$"../Einde/Wincamera/AudioStreamPlayer3D3".stream.loop = false
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$"../Muziek".playing = false
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$"../Gui".visible = false
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@@ -1,13 +1,8 @@
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extends CanvasLayer
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@onready var bottle_service = $Control/BottleService
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var timer = 0
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const clear_time = 5
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func message(msg: String, title: String = ""):
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var popup = RichTextLabel.new()
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popup.custom_minimum_size = Vector2(200,100)
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@@ -24,12 +19,6 @@ func message(msg: String, title: String = ""):
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close.pressed.connect(_on_close_pressed.bind(close))
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popup.add_child(close)
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bottle_service.add_child(popup)
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timer = 0
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func _process(delta):
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timer += delta
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#$"Control/HFlowContainer/SubViewportContainer/SubViewport/Camera3D/Item Position".get_child(0).rotation.y += delta
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#$Control/SubViewportContainer/SubViewport/Camera3D/sleutel.rotation.y += delta
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func add_item(mesh: Node):
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var subviewport = preload("res://GUI-item.tscn").instantiate()
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+2
-2
@@ -8,7 +8,7 @@ var start = false
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@onready var anim = $Draakje
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func _ready():
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get_tree().get_root().print_tree()
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#get_tree().get_root().print_tree()
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anim.play("default")
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$Draakje/Hoest.playing = true
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var size = get_viewport_rect().size
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@@ -25,7 +25,7 @@ func _process(delta):
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opacity_panel -= delta * (1.1 - opacity_panel)
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bg.bg_color.a = opacity_panel
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if opacity_panel <= 0:
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print("free willy")
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print("unloading splash screen")
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queue_free()
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#Recenter draakje
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@@ -16,7 +16,6 @@ func _on_lock_input_event(_camera, event, _position, _normal, _shape_idx):
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$Lock/DeurOpen.playing = true
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$"../Gui".clear_items()
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func _on_lever_input_event(_camera, event, _position, _normal, _shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Lever/LeverOmhaal.playing = true
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