Files
recombinator/CreatureLab.gd
T
2019-10-23 21:28:46 +02:00

34 lines
886 B
GDScript

extends Node
export (PackedScene) var Creature
var selected = []
func _ready():
pass
func spawn_a_bitch():
# Maak een bitch
var c = Creature.instance()
add_child(c)
# Geef de bitch een random positie en rotatie
c.rotate_y(rand_range(-5, 5))
c.transform = Transform(c.transform.basis, Vector3(rand_range(-7, 7), 0, rand_range(-5, 5)))
# print_tree ( )
func kill_a_bitch():
var c = get_child(get_child_count()-1)
if c:
c.queue_free()
#remove_child(c)
func select_a_bitch(camera, event, click_position, click_normal, index, creature_id):
if event.is_action_pressed("select_creature"):
var kindeke = get_child(creature_id)
if selected.has(creature_id):
kindeke.get_node("SelectionIndicator").visible = false;
selected.erase(creature_id)
else:
selected.append(creature_id)
kindeke.get_node("SelectionIndicator").visible = true;
print(creature_id)