extends MeshInstance var time: float = 0.0 func _ready(): pass func _process(delta): time += delta # Geef de bitch een random positie en rotatie #c.rotate_y(rand_range(-5, 5)) #self.transform = Transform(self.transform.basis, Vector3(rand_range(-17, 17), 0, rand_range(-30, 0))) transform.basis = Basis() rotate_object_local(Vector3(1, 0, 0), 0.05*sin(0.9* time*3.14)) get_node("Light").omni_range = 10*sin(time*3.14)+sin(8*time*3.14)+4*sin(3*time*3.14)+15