[gd_resource type="SpatialMaterial" load_steps=3 format=2] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.920168, 1 ) colors = PoolColorArray( 0.978516, 0.124113, 0.124113, 1, 0.903033, 0.490408, 0.226752, 1, 0.896484, 0.522187, 0.235657, 1 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [resource] render_priority = 1 params_specular_mode = 4 albedo_color = Color( 0.956863, 0.0823529, 0.505882, 1 ) metallic_specular = 0.0 subsurf_scatter_enabled = true subsurf_scatter_strength = 0.89 subsurf_scatter_texture = SubResource( 2 ) refraction_enabled = true refraction_scale = 0.1 refraction_texture_channel = 0