Various recolorings and selection
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+20
-5
@@ -1,20 +1,35 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://figure.gltf" type="PackedScene" id=1]
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[ext_resource path="res://Creature.gd" type="Script" id=2]
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[ext_resource path="res://Creature.tres" type="Material" id=3]
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[sub_resource type="CylinderShape" id=4]
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[sub_resource type="CylinderMesh" id=3]
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top_radius = 0.5
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bottom_radius = 0.5
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height = 0.001
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radial_segments = 8
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rings = 2
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[sub_resource type="ShaderMaterial" id=4]
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[sub_resource type="CylinderShape" id=1]
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height = 1.21849
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[node name="Creature" instance=ExtResource( 1 )]
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[node name="Creature" index="0" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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[node name="SelectionIndicator" type="MeshInstance" parent="." index="0"]
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visible = false
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cast_shadow = 0
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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[node name="Mesh" parent="Node/Node 2/Armature" index="0"]
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material/0 = ExtResource( 3 )
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[node name="Area" type="Area" parent="." index="2"]
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[node name="Area" type="Area" parent="." index="3"]
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[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
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transform = Transform( 0.25, 0, 0, 0, 1, 0, 0, 0, 0.25, 0, 0.803572, 0 )
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shape = SubResource( 4 )
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shape = SubResource( 1 )
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