Mark gaat naar bed commit. joe
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@@ -0,0 +1,85 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://CreatureLab.gd" type="Script" id=1]
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[ext_resource path="res://Creature.tscn" type="PackedScene" id=2]
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[sub_resource type="CanvasItemMaterial" id=1]
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[sub_resource type="ProceduralSky" id=2]
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radiance_size = 5
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sky_top_color = Color( 0.258824, 0.305882, 0.678431, 1 )
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sky_horizon_color = Color( 0.847059, 0.411765, 0.14902, 1 )
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sky_curve = 0.0783495
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ground_bottom_color = Color( 0.176471, 0.243137, 0.180392, 1 )
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ground_horizon_color = Color( 0.0666667, 0.188235, 0.0431373, 1 )
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ground_curve = 0.196983
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sun_color = Color( 0.717647, 0.431373, 0.176471, 1 )
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sun_latitude = 6.66
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sun_longitude = 22.68
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sun_energy = 6.04
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[sub_resource type="Environment" id=3]
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background_mode = 2
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background_sky = SubResource( 2 )
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background_color = Color( 0.803922, 0.54902, 0.333333, 0.196078 )
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tonemap_mode = 2
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auto_exposure_speed = 3.15
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ssao_enabled = true
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ssao_quality = 2
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ssao_blur = 2
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ssao_edge_sharpness = 11.5
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dof_blur_far_distance = 114.9
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dof_blur_far_transition = 3.35
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dof_blur_far_amount = 0.13
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dof_blur_far_quality = 2
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dof_blur_near_distance = 0.07
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glow_enabled = true
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glow_levels/1 = true
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glow_levels/5 = false
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glow_levels/7 = true
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glow_strength = 0.94
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glow_blend_mode = 1
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glow_hdr_luminance_cap = 105.57
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glow_hdr_scale = 2.1
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glow_bicubic_upscale = true
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[node name="Todd_Test" type="Spatial"]
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[node name="GUI" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="GUI"]
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material = SubResource( 1 )
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[node name="Spawn" type="Button" parent="GUI/Control"]
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_left = 50.0
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margin_top = 50.0
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margin_right = 149.0
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margin_bottom = 70.0
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text = "Spawn a bitch"
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[node name="Kill" type="Button" parent="GUI/Control"]
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margin_left = 224.723
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margin_top = 49.0975
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margin_right = 303.723
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margin_bottom = 69.0975
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shortcut_in_tooltip = false
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text = "Kill a bitch"
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[node name="Log" type="Label" parent="GUI"]
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anchor_bottom = 1.0
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margin_bottom = -586.0
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align = 1
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.884831, 0.465913, 0, -0.465913, 0.884831, 0.29992, 5.61605, 11.1106 )
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[node name="CreatureLab" type="Node" parent="."]
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script = ExtResource( 1 )
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Creature = ExtResource( 2 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 3 )
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[connection signal="pressed" from="GUI/Control/Spawn" to="CreatureLab" method="spawn_a_bitch"]
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[connection signal="pressed" from="GUI/Control/Kill" to="CreatureLab" method="kill_a_bitch"]
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