Mark gaat naar bed commit. joe
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[gd_resource type="SpatialMaterial" load_steps=3 format=2]
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[sub_resource type="Gradient" id=1]
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offsets = PoolRealArray( 0, 0.920168, 1 )
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colors = PoolColorArray( 0.978516, 0.124113, 0.124113, 1, 0.903033, 0.490408, 0.226752, 1, 0.896484, 0.522187, 0.235657, 1 )
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[sub_resource type="GradientTexture" id=2]
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gradient = SubResource( 1 )
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[resource]
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render_priority = 1
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params_diffuse_mode = 2
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params_specular_mode = 1
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albedo_color = Color( 1, 1, 1, 0.443137 )
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metallic_specular = 0.0
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subsurf_scatter_enabled = true
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subsurf_scatter_strength = 0.89
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subsurf_scatter_texture = SubResource( 2 )
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refraction_enabled = true
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refraction_scale = 0.1
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refraction_texture_channel = 0
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