Adds mutation
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@@ -1,5 +1,6 @@
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extends Node
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export (PackedScene) var Creature
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export (float) var mutation_rate = 0.05
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var selected = []
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var rng = RandomNumberGenerator.new()
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@@ -32,6 +33,8 @@ func combine_a_bitch():
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new_dna.append(selected[0].dna[i])
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else:
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new_dna.append(selected[1].dna[i])
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if rng.randf() <= mutation_rate:
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new_dna.append(!new_dna.pop_back())
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var new_child = spawn_a_bitch()
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new_child.dna = new_dna
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deselect_all()
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+10
-10
@@ -30,7 +30,7 @@ background_sky = SubResource( 5 )
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[sub_resource type="World" id=7]
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environment = SubResource( 6 )
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[sub_resource type="ProceduralSky" id=10]
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[sub_resource type="ProceduralSky" id=8]
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sky_top_color = Color( 0, 0, 0, 1 )
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sky_horizon_color = Color( 0, 0, 0, 1 )
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ground_bottom_color = Color( 0, 0, 0, 1 )
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@@ -38,14 +38,14 @@ ground_horizon_color = Color( 0, 0, 0, 1 )
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sun_latitude = 137.19
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sun_energy = 14.21
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[sub_resource type="Environment" id=11]
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[sub_resource type="Environment" id=9]
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background_mode = 2
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background_sky = SubResource( 10 )
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background_sky = SubResource( 8 )
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[sub_resource type="World" id=12]
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environment = SubResource( 11 )
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[sub_resource type="World" id=10]
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environment = SubResource( 9 )
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[sub_resource type="ProceduralSky" id=8]
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[sub_resource type="ProceduralSky" id=11]
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sky_top_color = Color( 0, 0, 0, 1 )
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sky_horizon_color = Color( 0, 0, 0, 1 )
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sky_curve = 1.44
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@@ -57,9 +57,9 @@ sun_color = Color( 0.835294, 0.462745, 0.462745, 1 )
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sun_latitude = 11.29
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sun_energy = 20.16
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[sub_resource type="Environment" id=9]
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[sub_resource type="Environment" id=12]
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background_mode = 2
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background_sky = SubResource( 8 )
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background_sky = SubResource( 11 )
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background_color = Color( 0.803922, 0.54902, 0.333333, 0.196078 )
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tonemap_mode = 2
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auto_exposure_speed = 3.15
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@@ -161,7 +161,7 @@ rect_scale = Vector2( 0.5, 0.5 )
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[node name="Viewport" type="Viewport" parent="GUI/Preview1"]
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size = Vector2( 640, 480 )
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world = SubResource( 12 )
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world = SubResource( 10 )
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handle_input_locally = false
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render_target_update_mode = 3
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gui_disable_input = true
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@@ -181,7 +181,7 @@ script = ExtResource( 3 )
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Creature = ExtResource( 2 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 9 )
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environment = SubResource( 12 )
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[connection signal="pressed" from="GUI/Spawn" to="CreatureLab" method="spawn_a_bitch"]
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[connection signal="pressed" from="GUI/Kill" to="CreatureLab" method="kill_a_bitch"]
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[connection signal="pressed" from="GUI/Button" to="CreatureLab" method="combine_a_bitch"]
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