Mesh phenotype generation part one

This commit is contained in:
Mark Hoekveen
2020-03-22 00:38:24 +01:00
parent ecfff780fa
commit 2ab1926a48
16 changed files with 2486 additions and 22 deletions
+37
View File
@@ -0,0 +1,37 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://homunculus3.glb" type="PackedScene" id=1]
[ext_resource path="res://homunculus3.gd" type="Script" id=2]
[sub_resource type="SpatialMaterial" id=1]
[sub_resource type="CylinderShape" id=2]
height = 7.0
[node name="homunculus3" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="Homunculus" parent="." index="0"]
material/0 = SubResource( 1 )
[node name="DongBigDick" parent="Homunculus" index="0"]
visible = false
[node name="ForeheadHorns" parent="Homunculus" index="2"]
visible = false
[node name="HandBase" parent="Homunculus" index="3"]
visible = false
[node name="HandClaws" parent="Homunculus" index="4"]
visible = false
[node name="TentaclesArms" parent="Homunculus" index="6"]
visible = false
[node name="WingsBase" parent="Homunculus" index="7"]
visible = false
[node name="SelectionArea" type="CollisionShape" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.01915, 0 )
shape = SubResource( 2 )