Mesh phenotype generation part one
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://homunculus3.glb" type="PackedScene" id=1]
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[ext_resource path="res://homunculus3.gd" type="Script" id=2]
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[sub_resource type="SpatialMaterial" id=1]
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[sub_resource type="CylinderShape" id=2]
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height = 7.0
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[node name="homunculus3" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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[node name="Homunculus" parent="." index="0"]
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material/0 = SubResource( 1 )
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[node name="DongBigDick" parent="Homunculus" index="0"]
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visible = false
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[node name="ForeheadHorns" parent="Homunculus" index="2"]
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visible = false
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[node name="HandBase" parent="Homunculus" index="3"]
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visible = false
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[node name="HandClaws" parent="Homunculus" index="4"]
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visible = false
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[node name="TentaclesArms" parent="Homunculus" index="6"]
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visible = false
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[node name="WingsBase" parent="Homunculus" index="7"]
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visible = false
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[node name="SelectionArea" type="CollisionShape" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.01915, 0 )
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shape = SubResource( 2 )
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