Mesh phenotype generation part one
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://homunculus3.glb" type="PackedScene" id=1]
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[ext_resource path="res://RecombinationTest.gd" type="Script" id=2]
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[ext_resource path="res://homunculus3.tscn" type="PackedScene" id=3]
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[sub_resource type="Environment" id=1]
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background_mode = 1
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[sub_resource type="PlaneMesh" id=2]
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size = Vector2( 10, 10 )
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[sub_resource type="SpatialMaterial" id=3]
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albedo_color = Color( 0.478431, 0.478431, 0.478431, 1 )
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[sub_resource type="CylinderMesh" id=4]
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top_radius = 0.5
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bottom_radius = 1.649
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 0.113725, 0.0862745, 0.0862745, 1 )
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metallic = 0.61
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[node name="RecombinationStation" type="Spatial"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 1 )
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[node name="Floor" type="MeshInstance" parent="."]
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mesh = SubResource( 2 )
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material/0 = SubResource( 3 )
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[node name="Pedestal" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00594401, 0.00560999, 0.00721848 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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script = ExtResource( 2 )
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Creature = ExtResource( 3 )
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[node name="homunculus3" parent="Pedestal" instance=ExtResource( 1 )]
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transform = Transform( -1.62921e-08, 0, -0.1, 0, 0.1, 0, 0.1, 0, -1.62921e-08, -0.105591, 1.05245, 0 )
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visible = false
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( -4.37114e-08, 0.258819, -0.965926, 0, 0.965926, 0.258819, 1, 1.13133e-08, -4.2222e-08, -1.09989, 1.85265, -4.80778e-08 )
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[node name="SpotLight" type="SpotLight" parent="."]
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transform = Transform( -4.37114e-08, 0.707107, -0.707107, 0, 0.707107, 0.707107, 1, 3.09086e-08, -3.09086e-08, -1.76577, 2.99932, 3.70767e-08 )
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light_color = Color( 1, 0.992157, 0.968627, 1 )
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light_energy = 4.04
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light_indirect_energy = 2.52
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spot_range = 8.0
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spot_attenuation = 3.13834
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spot_angle = 44.0
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spot_angle_attenuation = 1.18921
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[node name="GUI" type="Control" parent="."]
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margin_right = 1920.0
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margin_bottom = 1080.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Respawn" type="Button" parent="GUI"]
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margin_right = 287.0
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margin_bottom = 67.0
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text = "Respawn"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="GUI/Respawn" to="Pedestal" method="_on_Respawn_pressed"]
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