Mesh phenotype generation part one
This commit is contained in:
+7
-19
@@ -1,23 +1,11 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://homunculus.tscn" type="PackedScene" id=1]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_color = Color( 0.741176, 0.815686, 0.839216, 1 )
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metallic = 1.0
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metallic_specular = 1.0
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roughness = 0.24
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anisotropy_enabled = true
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anisotropy = 0.0
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refraction_enabled = true
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refraction_scale = 0.05
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refraction_texture_channel = 0
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[sub_resource type="CubeMesh" id=2]
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material = SubResource( 1 )
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 5, 0.1, 2.5 )
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[sub_resource type="Environment" id=3]
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[sub_resource type="Environment" id=2]
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background_mode = 1
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background_energy = 0.0
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ambient_light_energy = 0.0
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@@ -32,7 +20,7 @@ glow_bicubic_upscale = true
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adjustment_enabled = true
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adjustment_saturation = 0.41
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[sub_resource type="GIProbeData" id=4]
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[sub_resource type="GIProbeData" id=3]
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bounds = AABB( -10, -10, -10, 20, 20, 20 )
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cell_size = 0.15625
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to_cell_xform = Transform( 6.4, 0, 0, 0, 6.4, 0, 0, 0, 6.4, 64, 64, 64 )
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@@ -48,11 +36,11 @@ interior = true
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[node name="MeshInstance" type="MeshInstance" parent="."]
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use_in_baked_light = true
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mesh = SubResource( 2 )
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mesh = SubResource( 1 )
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material/0 = null
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 3 )
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environment = SubResource( 2 )
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[node name="SpotLight" type="SpotLight" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0.368187, 3.41124, 7.40264e-08 )
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@@ -71,4 +59,4 @@ dynamic_range = 12
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energy = 5.67
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propagation = 0.47
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interior = true
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data = SubResource( 4 )
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data = SubResource( 3 )
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