Mesh phenotype generation part one

This commit is contained in:
Mark Hoekveen
2020-03-22 00:38:24 +01:00
parent ecfff780fa
commit 2ab1926a48
16 changed files with 2486 additions and 22 deletions
+7 -19
View File
@@ -1,23 +1,11 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://homunculus.tscn" type="PackedScene" id=1]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.741176, 0.815686, 0.839216, 1 )
metallic = 1.0
metallic_specular = 1.0
roughness = 0.24
anisotropy_enabled = true
anisotropy = 0.0
refraction_enabled = true
refraction_scale = 0.05
refraction_texture_channel = 0
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
[sub_resource type="CubeMesh" id=1]
size = Vector3( 5, 0.1, 2.5 )
[sub_resource type="Environment" id=3]
[sub_resource type="Environment" id=2]
background_mode = 1
background_energy = 0.0
ambient_light_energy = 0.0
@@ -32,7 +20,7 @@ glow_bicubic_upscale = true
adjustment_enabled = true
adjustment_saturation = 0.41
[sub_resource type="GIProbeData" id=4]
[sub_resource type="GIProbeData" id=3]
bounds = AABB( -10, -10, -10, 20, 20, 20 )
cell_size = 0.15625
to_cell_xform = Transform( 6.4, 0, 0, 0, 6.4, 0, 0, 0, 6.4, 64, 64, 64 )
@@ -48,11 +36,11 @@ interior = true
[node name="MeshInstance" type="MeshInstance" parent="."]
use_in_baked_light = true
mesh = SubResource( 2 )
mesh = SubResource( 1 )
material/0 = null
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )
environment = SubResource( 2 )
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0.368187, 3.41124, 7.40264e-08 )
@@ -71,4 +59,4 @@ dynamic_range = 12
energy = 5.67
propagation = 0.47
interior = true
data = SubResource( 4 )
data = SubResource( 3 )