extends Spatial

var _timer = null
var _thisloop = true

func _ready():
	_timer = Timer.new()
	add_child(_timer)

	_timer.connect("timeout", self, "_on_Timer_timeout")
	_timer.set_wait_time(1)
	_timer.set_one_shot(false) # Make sure it loops
	_timer.start()


func _on_Timer_timeout():
	if _thisloop:
		get_node("World/RedLight").light_energy = 0
		_thisloop = false
	else:
		get_node("World/RedLight").light_energy = 10
		_thisloop = true
