[gd_scene load_steps=9 format=2] [ext_resource path="res://sky.jpg" type="Texture" id=1] [ext_resource path="res://Planeet.tres" type="Material" id=2] [sub_resource type="SphereMesh" id=1] radius = 2.0 height = 4.0 [sub_resource type="PanoramaSky" id=2] panorama = ExtResource( 1 ) [sub_resource type="Environment" id=3] background_mode = 2 background_sky = SubResource( 2 ) background_energy = 0.16 ambient_light_color = Color( 0.262745, 0.262745, 0.262745, 1 ) ambient_light_energy = 7.54 auto_exposure_scale = 5.28 auto_exposure_max_luma = 3.73 auto_exposure_speed = 48.95 ss_reflections_enabled = true dof_blur_far_distance = 29.65 dof_blur_far_transition = 0.08 glow_enabled = true glow_levels/1 = true glow_levels/3 = false glow_levels/6 = true glow_bloom = 0.01 glow_blend_mode = 0 glow_bicubic_upscale = true adjustment_enabled = true adjustment_saturation = 1.05 [sub_resource type="Shader" id=4] code = "shader_type spatial; uniform vec4 color : hint_color; uniform float base_strength : hint_range(1.0, 7.0, 0.1); varying float real_strength; float wave(float t) { float one = 0.06*cos(t); float two = 0.03*cos(2.0*t+1.0); return one+two; } void vertex() { real_strength = base_strength * wave(TIME); VERTEX = VERTEX*base_strength; VERTEX += VERTEX*0.5*wave(TIME); } void fragment() { EMISSION = color.rgb*base_strength; EMISSION += EMISSION*wave(TIME)*2.0; }" [sub_resource type="ShaderMaterial" id=5] shader = SubResource( 4 ) shader_param/color = Color( 1, 0.996078, 0.866667, 1 ) shader_param/base_strength = 4.0 [sub_resource type="SphereMesh" id=6] material = SubResource( 5 ) [node name="Planeet" type="Spatial"] [node name="Camera" type="Camera" parent="."] transform = Transform( 0.243869, 0, 0.969808, 0, 1, 0, -0.969808, 0, 0.243869, 6.94895, 0, 7.70599 ) fov = 66.0 [node name="Planeet" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00204706, 4.76837e-07, 0.00108433 ) mesh = SubResource( 1 ) material/0 = ExtResource( 2 ) [node name="Galaxy" type="WorldEnvironment" parent="."] environment = SubResource( 3 ) [node name="Zon" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -72.2436, 4.93426, 30.6297 ) mesh = SubResource( 6 ) material/0 = null [node name="Zonlamp" type="OmniLight" parent="Zon"] light_color = Color( 1, 1, 0.956863, 1 ) omni_range = 265.8 omni_attenuation = 1.51572