Update naar godot 4.0
Nog steeds geen nieuwe features ofzo. kopie van bestaande gridmap.
This commit is contained in:
+95
-61
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -34,6 +34,8 @@
|
||||
#include "core/object/message_queue.h"
|
||||
#include "scene/3d/light_3d.h"
|
||||
#include "scene/resources/mesh_library.h"
|
||||
#include "scene/resources/physics_material.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
@@ -181,12 +183,39 @@ void HexMap::set_collision_mask_value(int p_layer_number, bool p_value) {
|
||||
set_collision_mask(mask);
|
||||
}
|
||||
|
||||
void HexMap::set_physics_material(Ref<PhysicsMaterial> p_material) {
|
||||
physics_material = p_material;
|
||||
_recreate_octant_data();
|
||||
}
|
||||
|
||||
Ref<PhysicsMaterial> HexMap::get_physics_material() const {
|
||||
return physics_material;
|
||||
}
|
||||
|
||||
bool HexMap::get_collision_mask_value(int p_layer_number) const {
|
||||
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
|
||||
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
|
||||
return get_collision_mask() & (1 << (p_layer_number - 1));
|
||||
}
|
||||
|
||||
Array HexMap::get_collision_shapes() const {
|
||||
Array shapes;
|
||||
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
Octant *g = E.value;
|
||||
RID body = g->static_body;
|
||||
Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM);
|
||||
int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body);
|
||||
for (int i = 0; i < nshapes; i++) {
|
||||
RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i);
|
||||
Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i);
|
||||
shapes.push_back(body_xform * xform);
|
||||
shapes.push_back(shape);
|
||||
}
|
||||
}
|
||||
|
||||
return shapes;
|
||||
}
|
||||
|
||||
void HexMap::set_bake_navigation(bool p_bake_navigation) {
|
||||
bake_navigation = p_bake_navigation;
|
||||
_recreate_octant_data();
|
||||
@@ -316,6 +345,10 @@ void HexMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
|
||||
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
|
||||
PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
|
||||
PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
|
||||
if (physics_material.is_valid()) {
|
||||
PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction());
|
||||
PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce());
|
||||
}
|
||||
SceneTree *st = SceneTree::get_singleton();
|
||||
|
||||
if (st && st->is_debugging_collisions_hint()) {
|
||||
@@ -377,10 +410,7 @@ int HexMap::get_cell_item_orientation(const Vector3i &p_position) const {
|
||||
}
|
||||
|
||||
Vector3i HexMap::world_to_map(const Vector3 &p_world_position) const {
|
||||
Vector3 map_position = p_world_position / cell_size;
|
||||
map_position.x = floor(map_position.x);
|
||||
map_position.y = floor(map_position.y);
|
||||
map_position.z = floor(map_position.z);
|
||||
Vector3 map_position = (p_world_position / cell_size).floor();
|
||||
return Vector3i(map_position);
|
||||
}
|
||||
|
||||
@@ -423,8 +453,8 @@ bool HexMap::_octant_update(const OctantKey &p_key) {
|
||||
}
|
||||
|
||||
//erase navigation
|
||||
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
|
||||
NavigationServer3D::get_singleton()->free(E->get().region);
|
||||
for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) {
|
||||
NavigationServer3D::get_singleton()->free(E.value.region);
|
||||
}
|
||||
g.navmesh_ids.clear();
|
||||
|
||||
@@ -475,7 +505,7 @@ bool HexMap::_octant_update(const OctantKey &p_key) {
|
||||
}
|
||||
|
||||
Pair<Transform3D, IndexKey> p;
|
||||
p.first = xform;
|
||||
p.first = xform * mesh_library->get_item_mesh_transform(c.item);
|
||||
p.second = E->get();
|
||||
multimesh_items[c.item].push_back(p);
|
||||
}
|
||||
@@ -494,7 +524,7 @@ bool HexMap::_octant_update(const OctantKey &p_key) {
|
||||
}
|
||||
}
|
||||
|
||||
// add the item's navmesh at given xform to GridMap's Navigation ancestor
|
||||
// add the item's navmesh at given xform to HexMap's Navigation ancestor
|
||||
Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
|
||||
if (navmesh.is_valid()) {
|
||||
Octant::NavMesh nm;
|
||||
@@ -515,15 +545,15 @@ bool HexMap::_octant_update(const OctantKey &p_key) {
|
||||
|
||||
//update multimeshes, only if not baked
|
||||
if (baked_meshes.size() == 0) {
|
||||
for (Map<int, List<Pair<Transform3D, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
|
||||
for (const KeyValue<int, List<Pair<Transform3D, IndexKey>>> &E : multimesh_items) {
|
||||
Octant::MultimeshInstance mmi;
|
||||
|
||||
RID mm = RS::get_singleton()->multimesh_create();
|
||||
RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D);
|
||||
RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
|
||||
RS::get_singleton()->multimesh_allocate_data(mm, E.value.size(), RS::MULTIMESH_TRANSFORM_3D);
|
||||
RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid());
|
||||
|
||||
int idx = 0;
|
||||
for (const Pair<Transform3D, IndexKey> &F : E->get()) {
|
||||
for (const Pair<Transform3D, IndexKey> &F : E.value) {
|
||||
RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first);
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
@@ -570,9 +600,9 @@ bool HexMap::_octant_update(const OctantKey &p_key) {
|
||||
}
|
||||
|
||||
void HexMap::_reset_physic_bodies_collision_filters() {
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
|
||||
PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
|
||||
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer);
|
||||
PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,17 +623,17 @@ void HexMap::_octant_enter_world(const OctantKey &p_key) {
|
||||
}
|
||||
|
||||
if (bake_navigation && mesh_library.is_valid()) {
|
||||
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
|
||||
if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
|
||||
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
|
||||
for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) {
|
||||
if (cell_map.has(F.key) && F.value.region.is_valid() == false) {
|
||||
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item);
|
||||
if (nm.is_valid()) {
|
||||
RID region = NavigationServer3D::get_singleton()->region_create();
|
||||
NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers);
|
||||
NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
|
||||
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform);
|
||||
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform);
|
||||
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
|
||||
|
||||
F->get().region = region;
|
||||
F.value.region = region;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -624,10 +654,10 @@ void HexMap::_octant_exit_world(const OctantKey &p_key) {
|
||||
RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
|
||||
}
|
||||
|
||||
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
|
||||
if (F->get().region.is_valid()) {
|
||||
NavigationServer3D::get_singleton()->free(F->get().region);
|
||||
F->get().region = RID();
|
||||
for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) {
|
||||
if (F.value.region.is_valid()) {
|
||||
NavigationServer3D::get_singleton()->free(F.value.region);
|
||||
F.value.region = RID();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -646,8 +676,8 @@ void HexMap::_octant_clean_up(const OctantKey &p_key) {
|
||||
PhysicsServer3D::get_singleton()->free(g.static_body);
|
||||
|
||||
// Erase navigation
|
||||
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
|
||||
NavigationServer3D::get_singleton()->free(E->get().region);
|
||||
for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) {
|
||||
NavigationServer3D::get_singleton()->free(E.value.region);
|
||||
}
|
||||
g.navmesh_ids.clear();
|
||||
|
||||
@@ -665,8 +695,8 @@ void HexMap::_notification(int p_what) {
|
||||
case NOTIFICATION_ENTER_WORLD: {
|
||||
last_transform = get_global_transform();
|
||||
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
_octant_enter_world(E->key());
|
||||
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
_octant_enter_world(E.key);
|
||||
}
|
||||
|
||||
for (int i = 0; i < baked_meshes.size(); i++) {
|
||||
@@ -681,8 +711,8 @@ void HexMap::_notification(int p_what) {
|
||||
break;
|
||||
}
|
||||
//update run
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
_octant_transform(E->key());
|
||||
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
_octant_transform(E.key);
|
||||
}
|
||||
|
||||
last_transform = new_xform;
|
||||
@@ -692,8 +722,8 @@ void HexMap::_notification(int p_what) {
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_WORLD: {
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
_octant_exit_world(E->key());
|
||||
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
_octant_exit_world(E.key);
|
||||
}
|
||||
|
||||
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
|
||||
@@ -715,8 +745,8 @@ void HexMap::_update_visibility() {
|
||||
return;
|
||||
}
|
||||
|
||||
for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
|
||||
Octant *octant = e->value();
|
||||
for (KeyValue<OctantKey, Octant *> &e : octant_map) {
|
||||
Octant *octant = e.value;
|
||||
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
|
||||
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
|
||||
RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
|
||||
@@ -741,20 +771,20 @@ void HexMap::_recreate_octant_data() {
|
||||
recreating_octants = true;
|
||||
Map<IndexKey, Cell> cell_copy = cell_map;
|
||||
_clear_internal();
|
||||
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
|
||||
set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot);
|
||||
for (const KeyValue<IndexKey, Cell> &E : cell_copy) {
|
||||
set_cell_item(Vector3i(E.key), E.value.item, E.value.rot);
|
||||
}
|
||||
recreating_octants = false;
|
||||
}
|
||||
|
||||
void HexMap::_clear_internal() {
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
if (is_inside_world()) {
|
||||
_octant_exit_world(E->key());
|
||||
_octant_exit_world(E.key);
|
||||
}
|
||||
|
||||
_octant_clean_up(E->key());
|
||||
memdelete(E->get());
|
||||
_octant_clean_up(E.key);
|
||||
memdelete(E.value);
|
||||
}
|
||||
|
||||
octant_map.clear();
|
||||
@@ -776,9 +806,9 @@ void HexMap::_update_octants_callback() {
|
||||
}
|
||||
|
||||
List<OctantKey> to_delete;
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
if (_octant_update(E->key())) {
|
||||
to_delete.push_back(E->key());
|
||||
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
if (_octant_update(E.key)) {
|
||||
to_delete.push_back(E.key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -804,6 +834,9 @@ void HexMap::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &HexMap::set_collision_layer_value);
|
||||
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &HexMap::get_collision_layer_value);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &HexMap::set_physics_material);
|
||||
ClassDB::bind_method(D_METHOD("get_physics_material"), &HexMap::get_physics_material);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &HexMap::set_bake_navigation);
|
||||
ClassDB::bind_method(D_METHOD("is_baking_navigation"), &HexMap::is_baking_navigation);
|
||||
|
||||
@@ -853,6 +886,7 @@ void HexMap::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &HexMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material");
|
||||
ADD_GROUP("Cell", "cell_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
|
||||
@@ -886,8 +920,8 @@ void HexMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::A
|
||||
clip_above = p_clip_above;
|
||||
|
||||
//make it all update
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
Octant *g = E->get();
|
||||
for (KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
Octant *g = E.value;
|
||||
g->dirty = true;
|
||||
}
|
||||
awaiting_update = true;
|
||||
@@ -907,15 +941,15 @@ Array HexMap::get_used_cells() const {
|
||||
Array a;
|
||||
a.resize(cell_map.size());
|
||||
int i = 0;
|
||||
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
|
||||
Vector3 p(E->key().x, E->key().y, E->key().z);
|
||||
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
|
||||
Vector3 p(E.key.x, E.key.y, E.key.z);
|
||||
a[i++] = p;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
Array HexMap::get_meshes() {
|
||||
Array HexMap::get_meshes() const {
|
||||
if (mesh_library.is_null()) {
|
||||
return Array();
|
||||
}
|
||||
@@ -923,8 +957,8 @@ Array HexMap::get_meshes() {
|
||||
Vector3 ofs = _get_offset();
|
||||
Array meshes;
|
||||
|
||||
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
|
||||
int id = E->get().item;
|
||||
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
|
||||
int id = E.value.item;
|
||||
if (!mesh_library->has_item(id)) {
|
||||
continue;
|
||||
}
|
||||
@@ -933,13 +967,13 @@ Array HexMap::get_meshes() {
|
||||
continue;
|
||||
}
|
||||
|
||||
IndexKey ik = E->key();
|
||||
IndexKey ik = E.key;
|
||||
|
||||
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
|
||||
|
||||
Transform3D xform;
|
||||
|
||||
xform.basis.set_orthogonal_index(E->get().rot);
|
||||
xform.basis.set_orthogonal_index(E.value.rot);
|
||||
|
||||
xform.set_origin(cellpos * cell_size + ofs);
|
||||
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
||||
@@ -975,10 +1009,10 @@ void HexMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel
|
||||
//generate
|
||||
Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map;
|
||||
|
||||
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
|
||||
IndexKey key = E->key();
|
||||
for (KeyValue<IndexKey, Cell> &E : cell_map) {
|
||||
IndexKey key = E.key;
|
||||
|
||||
int item = E->get().item;
|
||||
int item = E.value.item;
|
||||
if (!mesh_library->has_item(item)) {
|
||||
continue;
|
||||
}
|
||||
@@ -993,7 +1027,7 @@ void HexMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel
|
||||
|
||||
Transform3D xform;
|
||||
|
||||
xform.basis.set_orthogonal_index(E->get().rot);
|
||||
xform.basis.set_orthogonal_index(E.value.rot);
|
||||
xform.set_origin(cellpos * cell_size + ofs);
|
||||
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
||||
|
||||
@@ -1026,11 +1060,11 @@ void HexMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel
|
||||
}
|
||||
}
|
||||
|
||||
for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) {
|
||||
for (KeyValue<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) {
|
||||
Ref<ArrayMesh> mesh;
|
||||
mesh.instantiate();
|
||||
for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) {
|
||||
F->get()->commit(mesh);
|
||||
for (KeyValue<Ref<Material>, Ref<SurfaceTool>> &F : E.value) {
|
||||
F.value->commit(mesh);
|
||||
}
|
||||
|
||||
BakedMesh bm;
|
||||
|
||||
Reference in New Issue
Block a user