extends TextureRect # Called when the node enters the scene tree for the first time. func _ready(): await texture.changed var image = texture.get_image() print(image.detect_alpha()) image.fill(Color(1, 0, 1, 0.5)) print(image.detect_alpha()) print(image.get_format()) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): texture.noise_offset.x += 25*delta texture.noise_offset.y -= 5*delta pass