initial commit 4.2

This commit is contained in:
2024-03-30 23:01:14 +01:00
commit ec6facd4fc
37 changed files with 1102 additions and 0 deletions
+16
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extends TextureRect
# Called when the node enters the scene tree for the first time.
func _ready():
await texture.changed
var image = texture.get_image()
print(image.detect_alpha())
image.fill(Color(1, 0, 1, 0.5))
print(image.detect_alpha())
print(image.get_format())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
texture.noise_offset.x += 25*delta
texture.noise_offset.y -= 5*delta
pass
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extends Control
func _on_button_pressed():
Globals.is_server = true
get_tree().change_scene_to_file("res://node_3d.tscn")
func _on_button_2_pressed():
Globals.is_server = false
Globals.server_ip = get_node("MarginContainer/ServerIp").text
get_tree().change_scene_to_file("res://node_3d.tscn")
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extends Node
const PlayerScene = preload("res://Player.tscn")
var rng = RandomNumberGenerator.new()
func _ready():
$MultiplayerSpawner.add_spawnable_scene("res://Player.tscn")
print($MultiplayerSpawner.get_spawnable_scene(0))
# Start the server if Godot is passed the "--server" argument,
# and start a client otherwise.
if Globals.is_server:
start_network(true)
else:
start_network(false)
func start_network(server: bool):
var peer = ENetMultiplayerPeer.new()
if server:
multiplayer.peer_connected.connect(self.create_player)
multiplayer.peer_disconnected.connect(self.destroy_player)
peer.create_server(4242)
print('server listening on localhost 4242')
else:
multiplayer.connected_to_server.connect(self.connected_to_server)
peer.create_client(Globals.server_ip, 4242)
multiplayer.set_multiplayer_peer(peer)
func create_player(id):
#pass
# Instantiate a new player for this client.
var p = PlayerScene.instantiate()
#var p = Node3D.new()
# Set the name, so players can figure out their local authority
p.name = str(1)
print(str(id) + ' just connected')
$NetworkedNodes.add_child(p)
func destroy_player(id):
pass
# Delete this peer's node.
#$NetworkedNodes.get_node(str(id)).queue_free()
func connected_to_server():
$Pole/Camera3D.queue_free()
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extends TextureRect
# Called when the node enters the scene tree for the first time.
func _ready():
pass
#var texture = NoiseTexture.new()
#texture.noise = OpenSimplexNoise.new()
#await texture.changed
#var image = texture.get_image()
#var data = image.get_data()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
var synced_position := Vector3.ZERO
var synced_rotation := Vector3.ZERO
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
var has_control = false
func _ready():
has_control = name == str(multiplayer.get_unique_id())
print( 'I am ' + str(multiplayer.get_unique_id()))
print( 'or ' + str(multiplayer.get_remote_sender_id()))
has_control = !Globals.is_server
if Globals.is_server == false && has_control:
print ( 'Taking control!')
get_node("Camera3D").current = true
func _physics_process(delta):
if not has_control:
position = synced_position
rotation = synced_rotation
return
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("strafe_left", "strafe_right", "move_forward", "move_backward")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
if Input.is_action_pressed("look_left"):
rotation.y += 0.02
if Input.is_action_pressed("look_right"):
rotation.y -= 0.02
rpc_id(1, StringName('update_server'), position, rotation)
#update_server(position, rotation).rpc()
@rpc("any_peer", "call_remote", "unreliable_ordered")
func update_server(pos: Vector3, rot: Vector3):
if not multiplayer.is_server():
return
#if name != str(multiplayer.get_remote_sender_id()):
##print ("foei?")
#return
synced_position = pos
synced_rotation = rot
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[gd_scene load_steps=6 format=3 uid="uid://cxxxguab8btnm"]
[ext_resource type="Script" path="res://Player.gd" id="1_va1f4"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jywl0"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_7voq6"]
[sub_resource type="PrismMesh" id="PrismMesh_v72wx"]
size = Vector3(0.66, 0.5, 0.5)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_xlkje"]
properties/0/path = NodePath("..:position")
properties/0/spawn = true
properties/0/replication_mode = 1
[node name="CharacterBody3D" type="CharacterBody3D"]
input_ray_pickable = false
script = ExtResource("1_va1f4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_jywl0")
[node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"]
mesh = SubResource("CapsuleMesh_7voq6")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="CollisionShape3D/MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.690861, -0.370152)
mesh = SubResource("PrismMesh_v72wx")
skeleton = NodePath("../..")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.9682, 0.250177, 0, -0.250177, 0.9682, 0, 1.90604, 2.54868)
cull_mask = 1048573
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("../CollisionShape3D")
replication_interval = 1.0
delta_interval = 1.0
replication_config = SubResource("SceneReplicationConfig_xlkje")
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[remap]
importer="wav"
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[gd_scene load_steps=2 format=3 uid="uid://1t0g0w550twn"]
[ext_resource type="Script" path="res://Control.gd" id="1_yrh3j"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_yrh3j")
[node name="VFlowContainer" type="VFlowContainer" parent="."]
layout_mode = 0
anchor_left = 0.5
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -29.0
offset_top = 216.0
offset_right = 29.0
grow_horizontal = 2
grow_vertical = 2
[node name="Button" type="Button" parent="VFlowContainer"]
layout_mode = 2
text = "Server"
[node name="Button2" type="Button" parent="VFlowContainer"]
layout_mode = 2
text = "Client"
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -31.0
grow_horizontal = 2
grow_vertical = 0
[node name="ServerIp" type="LineEdit" parent="MarginContainer"]
layout_mode = 2
text = "localhost"
placeholder_text = "server ip"
[connection signal="pressed" from="VFlowContainer/Button" to="." method="_on_button_pressed"]
[connection signal="pressed" from="VFlowContainer/Button2" to="." method="_on_button_2_pressed"]
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[gd_resource type="AudioBusLayout" format=3 uid="uid://g3oly0umcvrr"]
[resource]
bus/0/mute = true
bus/1/name = &"Bass"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &""
bus/2/name = &"Beat"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &""
+28
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platform="Linux/X11"
runnable=true
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export_filter="all_resources"
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exclude_filter=""
export_path="./HDheist.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=1
script_encryption_key=""
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custom_template/debug=""
custom_template/release="/home/mark/workspace/repos/godot/bin/godot.linuxbsd.opt.64"
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binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=false
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
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extends Node
var is_server = false
var server_ip = ""
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shader_type canvas_item;
void fragment() {
COLOR = vec4(1, 0, 1, 1);
// Place fragment code here.
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+58
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[gd_scene load_steps=7 format=3 uid="uid://d1g5ngawg2cii"]
[ext_resource type="Shader" path="res://newmenu.gdshader" id="1_7l1by"]
[ext_resource type="Script" path="res://MenuBackground.gd" id="1_uc23c"]
[ext_resource type="Script" path="res://Clouds.gd" id="1_yjx8d"]
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period = 61.5
[sub_resource type="NoiseTexture" id="NoiseTexture_eqs1f"]
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size_flags_vertical = 3
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sky_horizon_color = Color(0.0823529, 0.0588235, 0.0431373, 1)
ground_bottom_color = Color(0.0313726, 0.027451, 0.0196078, 1)
ground_horizon_color = Color(0.0784314, 0.054902, 0.0392157, 1)
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sky_material = SubResource("ProceduralSkyMaterial_hllgj")
[sub_resource type="Environment" id="Environment_eo1rv"]
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sky = SubResource("Sky_rin5s")
glow_enabled = true
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height = 1024
seamless = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_eo1rv")
[node name="Floor" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_4f4w7")
[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
[node name="@@89816" type="CollisionShape3D" parent="Floor/StaticBody3D"]
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[node name="Pole" type="MeshInstance3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="Pole"]
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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shadow_blur = 0.1
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mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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mesh = SubResource("BoxMesh_x36ey")
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shape = SubResource("ConcavePolygonShape3D_cfdha")
[node name="Wall4" type="MeshInstance3D" parent="VisibleWalls"]
transform = Transform3D(0, 0, 1, 0, 1, 0, -2.128, 0, 0, 20.7769, 2.49625, -0.0979538)
cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="VisibleWalls/Wall4"]
[node name="130952" type="CollisionShape3D" parent="VisibleWalls/Wall4/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_cfdha")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
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spot_range = 7.3
spot_attenuation = 1.27456
spot_angle_attenuation = 6.49802
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.1293, -1.41031, -13.5949)
[node name="InvisWall" type="MeshInstance3D" parent="InvisibleWalls"]
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="InvisibleWalls/InvisWall"]
[node name="@@130952" type="CollisionShape3D" parent="InvisibleWalls/InvisWall/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_cfdha")
[node name="130952" type="CollisionShape3D" parent="InvisibleWalls/InvisWall/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_cfdha")
[node name="InvisWall9" type="MeshInstance3D" parent="InvisibleWalls"]
transform = Transform3D(0.623, 0, 0, 0, 1, 0, 0, 0, 1, 21.3576, 0, 8.59735)
layers = 2
cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="InvisibleWalls/InvisWall9"]
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="InvisibleWalls/InvisWall7"]
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="InvisibleWalls/InvisWall8"]
[node name="130952" type="CollisionShape3D" parent="InvisibleWalls/InvisWall8/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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layers = 2
cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="InvisibleWalls/InvisWall12"]
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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transform = Transform3D(0.232, 0, 0, 0, 1, 0, 0, 0, 1, 28.648, 0, 12.3246)
layers = 2
cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="InvisibleWalls/InvisWall17"]
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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layers = 2
cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="InvisibleWalls/InvisWall13"]
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
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mesh = SubResource("BoxMesh_x36ey")
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shape = SubResource("ConcavePolygonShape3D_cfdha")
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mesh = SubResource("BoxMesh_x36ey")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
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transform = Transform3D(0, 0, -1, 0, 1, 0, 1.073, 0, 0, 21.6681, 0, 19.5024)
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cast_shadow = 0
mesh = SubResource("BoxMesh_x36ey")
skeleton = NodePath("../..")
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; Engine configuration file.
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;
; Format:
; [section] ; section goes between []
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[application]
config/name="HDheist"
run/main_scene="res://control.tscn"
config/features=PackedStringArray("4.2")
boot_splash/show_image=false
config/icon="res://icon.png"
[autoload]
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[display]
window/size/borderless=true
window/size/always_on_top=true
[input]
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}
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}
move_forward={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
look_left={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
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}
look_right={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/size_limit=0
detect_3d/compress_to=1