initial commit
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[gd_scene load_steps=7 format=3 uid="uid://n27yc3x148vc"]
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[ext_resource type="Script" path="res://planet_3d.gd" id="1_ah6ru"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mbisb"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vev0a"]
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seamless = true
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noise = SubResource("FastNoiseLite_mbisb")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w5x05"]
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albedo_texture = SubResource("NoiseTexture2D_vev0a")
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[sub_resource type="SphereMesh" id="SphereMesh_wit1y"]
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material = SubResource("StandardMaterial3D_w5x05")
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[sub_resource type="SphereShape3D" id="SphereShape3D_chv0q"]
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[node name="Base" type="Node3D"]
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.36111, 0, -2.81404)
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visible = false
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gravity_scale = 0.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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mesh = SubResource("SphereMesh_wit1y")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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shape = SubResource("SphereShape3D_chv0q")
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[node name="Planet3D" type="Planet3D" parent="."]
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rotational_speed = 100.0
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mass = 900000.0
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gravity_scale = 0.0
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linear_damp_mode = 1
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angular_damp_mode = 1
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script = ExtResource("1_ah6ru")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Planet3D"]
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mesh = SubResource("SphereMesh_wit1y")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Planet3D"]
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shape = SubResource("SphereShape3D_chv0q")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.92237)
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@@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
@@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://0dupmuupwgch"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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extends Planet3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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sync()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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[configuration]
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entry_symbol = "gdext_rust_init"
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compatibility_minimum = 4.1
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reloadable = true
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[libraries]
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linux.debug.x86_64 = "res://../rust/target/debug/librust.so"
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linux.release.x86_64 = "res://../rust/target/release/librust.so"
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@@ -0,0 +1,16 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="New Game Project"
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run/main_scene="res://base.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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