initial commit

This commit is contained in:
2025-01-20 00:27:44 +01:00
commit 5fee6cd053
11 changed files with 449 additions and 0 deletions
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[gd_scene load_steps=7 format=3 uid="uid://n27yc3x148vc"]
[ext_resource type="Script" path="res://planet_3d.gd" id="1_ah6ru"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_mbisb"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vev0a"]
seamless = true
noise = SubResource("FastNoiseLite_mbisb")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w5x05"]
albedo_texture = SubResource("NoiseTexture2D_vev0a")
[sub_resource type="SphereMesh" id="SphereMesh_wit1y"]
material = SubResource("StandardMaterial3D_w5x05")
[sub_resource type="SphereShape3D" id="SphereShape3D_chv0q"]
[node name="Base" type="Node3D"]
[node name="RigidBody3D" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.36111, 0, -2.81404)
visible = false
gravity_scale = 0.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
mesh = SubResource("SphereMesh_wit1y")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("SphereShape3D_chv0q")
[node name="Planet3D" type="Planet3D" parent="."]
rotational_speed = 100.0
mass = 900000.0
gravity_scale = 0.0
linear_damp_mode = 1
angular_damp_mode = 1
script = ExtResource("1_ah6ru")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Planet3D"]
mesh = SubResource("SphereMesh_wit1y")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Planet3D"]
shape = SubResource("SphereShape3D_chv0q")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.92237)
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After

Width:  |  Height:  |  Size: 994 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://0dupmuupwgch"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
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extends Planet3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
sync()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.1
reloadable = true
[libraries]
linux.debug.x86_64 = "res://../rust/target/debug/librust.so"
linux.release.x86_64 = "res://../rust/target/release/librust.so"
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="New Game Project"
run/main_scene="res://base.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"