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2024-06-16 02:47:40 +02:00
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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
const WALK_SPEED = 2.0
const MOUSE_SENS = 0.002
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _ready():
Input.set_mouse_mode(2)
func _input(event):
if event is InputEventMouseMotion:
$Pivot.rotate_y(-event.relative.x*MOUSE_SENS)
$Pivot/Camera.rotate_x(-event.relative.y*MOUSE_SENS)
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()