Files
escape/Objects/tekst.tscn
T
mark 9b7b25ff94 Various updates
Flashlight, fog, letter shader, safe audio
2023-01-31 19:11:38 +01:00

36 lines
1.0 KiB
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[gd_scene load_steps=4 format=3 uid="uid://bmqy37qumb7um"]
[ext_resource type="PackedScene" uid="uid://dv3a33uojtwi0" path="res://Objects/Meshes/tekst.glb" id="1_riskl"]
[sub_resource type="Shader" id="Shader_qmlbg"]
code = "// NOTE: Shader automatically converted from Godot Engine 4.0.beta15's StandardMaterial3D.
shader_type spatial;
render_mode specular_disabled;
void light() {
float diff = LIGHT_COLOR.b - LIGHT_COLOR.g - LIGHT_COLOR.r;
if (diff > 0.5 && LIGHT_COLOR.b > LIGHT_COLOR.g && LIGHT_COLOR.b > LIGHT_COLOR.r) {
DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * ALBEDO;
ALPHA = ATTENUATION;
}
}
void fragment() {
ALBEDO = vec3(0.4, 0.8, 1.0);
EMISSION = vec3(0.4, 0.8, 1.0);
ALPHA = 0.0;
}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q8ihn"]
render_priority = 0
shader = SubResource("Shader_qmlbg")
[node name="tekst" instance=ExtResource("1_riskl")]
[node name="Text" parent="." index="0"]
surface_material_override/0 = SubResource("ShaderMaterial_q8ihn")