13 lines
493 B
GDScript
13 lines
493 B
GDScript
extends Node3D
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func _on_static_body_3d_input_event(_camera, event, _position, _normal, _shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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print("Laatje!")
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$Kast/Drawer.position.z = abs($Kast/Drawer.position.z - 1.0)
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func _on_sleutel_input_event(_camera, event, _position, _normal, _shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Kast/Drawer/Sleutel.visible = false
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get_node("../Player").has_key = true
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