36 lines
1.2 KiB
GDScript
36 lines
1.2 KiB
GDScript
extends CharacterBody3D
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const WALK_SPEED = 5.0
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const MOUSE_SENS = 0.002
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var has_flashlight = false
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var has_key = false
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var mouse_mode = 2
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func _ready():
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Input.set_mouse_mode(mouse_mode)
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func _input(event):
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if event is InputEventMouseMotion and mouse_mode == 2:
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$Pivot.rotate_y(-event.relative.x*MOUSE_SENS)
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$Pivot/Camera.rotate_x(-event.relative.y*MOUSE_SENS)
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elif event.is_action_pressed("mode"):
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mouse_mode = mouse_mode ^ 1
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Input.set_mouse_mode(mouse_mode)
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elif event.is_action_pressed("alt") and has_flashlight:
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$Pivot/Camera/FlashLight/SpotLight3D.visible = !$Pivot/Camera/FlashLight/SpotLight3D.visible
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func _physics_process(delta):
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if mouse_mode == 2:
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var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
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var direction = ($Pivot.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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velocity.x = direction.x * WALK_SPEED
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velocity.z = direction.z * WALK_SPEED
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move_and_slide()
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func _on_flash_light_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Pivot/Camera/FlashLight.visible = true
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has_flashlight = true
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