extends CanvasLayer @onready var bottle_service = $Control/BottleService var timer = 0 const clear_time = 5 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func message(msg: String, title: String = ""): var popup = RichTextLabel.new() popup.custom_minimum_size = Vector2(200,100) popup.threaded = true popup.push_bold() popup.append_text(title) popup.pop() popup.newline() popup.append_text(msg) var close = Button.new() close.text = "✕" close.size = Vector2(20, 31) close.position = Vector2(175, 0) close.pressed.connect(_on_close_pressed.bind(close)) popup.add_child(close) bottle_service.add_child(popup) timer = 0 func _process(delta): timer += delta func _on_bottle_service_child_entered_tree(node): pass # Replace with function body. func _on_close_pressed(node): node.get_parent().queue_free()