extends Node3D func _ready(): $Music.stream.loop = false func switch_fish(): $"Red Herring".visible = $"Red Herring Singing".visible $"Red Herring Singing".visible = !$"Red Herring Singing".visible func _on_knop_input_event(_camera, event, _position, _normal, _shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): $Music.playing = !$Music.playing $"../Muziek".playing = !$Music.playing switch_fish() func _on_music_finished(): $"../Muziek".playing = true switch_fish()