extends Node3D var sequence var sequence_guess = [] var i = 0 func _ready(): sequence = $".."/Painting.sequence var bmat = StandardMaterial3D.new() bmat.emission_enabled = true bmat.albedo_color = Color.LIGHT_SLATE_GRAY bmat.emission = Color.LIGHT_BLUE $ButtonUp.set_surface_override_material(0, bmat) $ButtonLeft.set_surface_override_material(0, bmat) $ButtonDown.set_surface_override_material(0, bmat) $ButtonRight.set_surface_override_material(0, bmat) func add_sequence_guess(dir): if sequence[i] == dir: print(".") i += 1 if (i == sequence.size()): print("yay") $Door.visible = false $ButtonUp.visible = false $ButtonDown.visible = false $ButtonLeft.visible = false $ButtonRight.visible = false i = 0 else: print("x") i = 0 func _on_up_input_event(camera, event, position, normal, shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): add_sequence_guess(0) func _on_left_input_event(camera, event, position, normal, shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): add_sequence_guess(3) func _on_down_input_event(camera, event, position, normal, shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): add_sequence_guess(2) func _on_right_input_event(camera, event, position, normal, shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): add_sequence_guess(1)