extends Node3D var secret func _ready(): secret = randi() % 10000 #$".."/CombiCode.mesh.text = "%04d" % combination #met leading 0'en func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): $Kast/Drawer.position.z = abs($Kast/Drawer.position.z - 1.0)