extends Node3D func _on_static_body_3d_input_event(_camera, event, _position, _normal, _shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): print("Laatje!") $Kast/Drawer.position.z = abs($Kast/Drawer.position.z - 1.0) func _on_sleutel_input_event(_camera, event, _position, _normal, _shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): $Kast/Drawer/Sleutel.visible = false get_node("../Player").has_key = true