extends StaticBody3D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func eindig(): $".."/Room/Doorframe/Door.visible = false $".."/Room/Doorframe/Door/Deur.set_collision_layer(0) $"../IndirectLightDoor".visible = true $"../Einde/Wincamera/AudioStreamPlayer3D".playing = true $"../Einde/Wincamera/AudioStreamPlayer3D2".playing = true $"../Einde/Wincamera/AudioStreamPlayer3D3".playing = true $"../Einde/Wincamera/AudioStreamPlayer3D".stream.loop = false $"../Einde/Wincamera/AudioStreamPlayer3D2".stream.loop = false $"../Einde/Wincamera/AudioStreamPlayer3D3".stream.loop = false $"../Muziek".playing = false