extends Node3D @onready var indirect_light = $"../IndirectLight" @onready var dakraam = $"../Room/Dakraam" var dakraam_glas func _ready(): if dakraam: dakraam_glas = $"../Room/Dakraam".get_surface_override_material(0) func _on_lock_input_event(_camera, event, _position, _normal, _shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): if get_node("../Player").has_key: $Deur.visible = false $Lock.visible = false $Lock/DeurOpen.playing = true $"../Gui".clear_items() func _on_lever_input_event(_camera, event, _position, _normal, _shape_idx): if event is InputEventMouseButton and event.is_action_pressed("interact"): $Lever/LeverOmhaal.playing = true $Lever.rotation.z = $Lever.rotation.z + PI indirect_light.visible = !indirect_light.visible if indirect_light.visible: dakraam.set_surface_override_material(0, dakraam_glas) else: dakraam.set_surface_override_material(0, null)