lighting en fonts update

This commit is contained in:
2023-02-08 01:20:00 +01:00
parent 5aa477fc5c
commit f9528982ff
4 changed files with 51 additions and 76 deletions
+6 -8
View File
@@ -12,22 +12,20 @@ func _ready():
anim.play("default")
$Draakje/Hoest.playing = true
var size = get_viewport_rect().size
anim.position = Vector2(size.x/2, size.y/2)
var bg = get_theme_stylebox("panel")
bg.bg_color = Color("3a223a")
anim.position = Vector2(size.x/2, size.y/2 - 100)
func _process(delta):
if fadeout:
opacity_dragon -= delta * 2.0
opacity_dragon = max(0.0, opacity_dragon - delta * 2.0)
anim.material.set_shader_parameter("opacity", opacity_dragon)
$Draakje/Label.material.set_shader_parameter("opacity", opacity_dragon)
if opacity_dragon <= 0.25:
if opacity_dragon <= 0.99:
if !start:
get_tree().root.add_child(room)
get_tree().get_root().add_child(room)
var bg = get_theme_stylebox("panel")
opacity_panel -= delta * 0.5
opacity_panel -= delta * (1.1 - opacity_panel)
bg.bg_color.a = opacity_panel
if opacity_panel <= 0:
print("free willy")
queue_free()
#Recenter draakje