mooiere safe. soort van
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@@ -31,7 +31,7 @@ ssr_max_steps = 128
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ssr_fade_out = 5.65685
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ssr_fade_out = 5.65685
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glow_enabled = true
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glow_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.01
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volumetric_fog_density = 0.02
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volumetric_fog_anisotropy = 0.9
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volumetric_fog_anisotropy = 0.9
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volumetric_fog_length = 16.0
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volumetric_fog_length = 16.0
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volumetric_fog_detail_spread = 5.2233
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volumetric_fog_detail_spread = 5.2233
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@@ -107,7 +107,7 @@ transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -0.182896, 0.257219, 0.
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transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, -1.66055, 1.15536, -0.729811)
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transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, -1.66055, 1.15536, -0.729811)
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[node name="FlashLight" type="MeshInstance3D" parent="safe"]
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[node name="FlashLight" type="MeshInstance3D" parent="safe"]
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transform = Transform3D(0.266296, 0.138128, -0.00264013, 0, 0.00573306, 0.299945, 0.138153, -0.266248, 0.00508897, 0, -0.716513, 0)
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transform = Transform3D(0.193185, -0.0517638, -2.26267e-09, 0, -8.74228e-09, 0.2, -0.0517638, -0.193185, -8.44439e-09, 0.00842619, -0.772965, -0.35037)
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mesh = SubResource("CapsuleMesh_3d1gr")
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mesh = SubResource("CapsuleMesh_3d1gr")
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[node name="FlashLight" type="StaticBody3D" parent="safe/FlashLight"]
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[node name="FlashLight" type="StaticBody3D" parent="safe/FlashLight"]
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+1
-14
@@ -6,15 +6,7 @@ var i = 0
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func _ready():
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func _ready():
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sequence = $".."/Painting.sequence
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sequence = $".."/Painting.sequence
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var bmat = StandardMaterial3D.new()
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bmat.emission_enabled = true
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bmat.albedo_color = Color.LIGHT_SLATE_GRAY
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bmat.emission = Color.LIGHT_BLUE
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bmat.emission_intensity = 0.05
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$ButtonUp.set_surface_override_material(0, bmat)
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$ButtonLeft.set_surface_override_material(0, bmat)
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$ButtonDown.set_surface_override_material(0, bmat)
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$ButtonRight.set_surface_override_material(0, bmat)
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func add_sequence_guess(dir):
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func add_sequence_guess(dir):
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if sequence[i] == dir:
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if sequence[i] == dir:
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@@ -22,10 +14,6 @@ func add_sequence_guess(dir):
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i += 1
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i += 1
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if (i == sequence.size()):
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if (i == sequence.size()):
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$Door.visible = false
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$Door.visible = false
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$ButtonUp.visible = false
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$ButtonDown.visible = false
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$ButtonLeft.visible = false
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$ButtonRight.visible = false
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i = 0
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i = 0
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else:
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else:
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$Reset.playing = true
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$Reset.playing = true
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@@ -47,7 +35,6 @@ func _on_right_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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add_sequence_guess(1)
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add_sequence_guess(1)
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func _on_flash_light_input_event(camera, event, position, normal, shape_idx):
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func _on_flash_light_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$FlashLight.visible = false
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$FlashLight.visible = false
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