pianomuziekje en eindscript

This commit is contained in:
2023-02-05 13:24:46 +01:00
parent 77f188ba54
commit a0b7737b94
6 changed files with 57 additions and 8 deletions
+24
View File
@@ -0,0 +1,24 @@
extends StaticBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func eindig():
$".."/Room/Doorframe/Door.visible = false
$".."/Room/Doorframe/Door/Deur.set_collision_layer(0)
$"../IndirectLightDoor".visible = true
$"../Einde/Wincamera/AudioStreamPlayer3D".playing = true
$"../Einde/Wincamera/AudioStreamPlayer3D2".playing = true
$"../Einde/Wincamera/AudioStreamPlayer3D3".playing = true
$"../Einde/Wincamera/AudioStreamPlayer3D".stream.loop = false
$"../Einde/Wincamera/AudioStreamPlayer3D2".stream.loop = false
$"../Einde/Wincamera/AudioStreamPlayer3D3".stream.loop = false
$"../Muziek".playing = false
+2 -7
View File
@@ -15,10 +15,5 @@ func get_number():
func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
$Body/Knop/Audio.playing = true
if get_number() == combination:
$".."/Room/Doorframe/Door.visible = false
$".."/Room/Doorframe/Door/Deur.set_collision_layer(0)
$"../IndirectLightDoor".visible = true
$"../Einde/Wincamera/AudioStreamPlayer3D".playing = true
$"../Einde/Wincamera/AudioStreamPlayer3D2".playing = true
$"../Einde/Wincamera/AudioStreamPlayer3D3".playing = true
if true or get_number() == combination:
$".."/Einde.eindig()