Various updates
Flashlight, fog, letter shader, safe audio
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://mi8fox007pdr"
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path="res://.godot/imported/button.wav-5d926e4090a9ee9d761a7ef4b34912d7.sample"
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[deps]
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source_file="res://Audio/button.wav"
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dest_files=["res://.godot/imported/button.wav-5d926e4090a9ee9d761a7ef4b34912d7.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c403ltk7lrae0"
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path="res://.godot/imported/reset.wav-36f86b6021adc185635930bd7464724c.sample"
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[deps]
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source_file="res://Audio/reset.wav"
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dest_files=["res://.godot/imported/reset.wav-36f86b6021adc185635930bd7464724c.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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+14
-14
File diff suppressed because one or more lines are too long
+11
-1
File diff suppressed because one or more lines are too long
+28
-6
@@ -1,13 +1,35 @@
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[gd_scene load_steps=3 format=3]
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[gd_scene load_steps=4 format=3 uid="uid://bmqy37qumb7um"]
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[ext_resource type="PackedScene" uid="uid://dv3a33uojtwi0" path="res://Objects/Meshes/tekst.glb" id="1_riskl"]
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[ext_resource type="PackedScene" uid="uid://dv3a33uojtwi0" path="res://Objects/Meshes/tekst.glb" id="1_riskl"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7mr2i"]
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[sub_resource type="Shader" id="Shader_qmlbg"]
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emission_enabled = true
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code = "// NOTE: Shader automatically converted from Godot Engine 4.0.beta15's StandardMaterial3D.
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emission = Color(1, 1, 1, 1)
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emission_energy_multiplier = 0.05
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shader_type spatial;
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render_mode specular_disabled;
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void light() {
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float diff = LIGHT_COLOR.b - LIGHT_COLOR.g - LIGHT_COLOR.r;
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if (diff > 0.5 && LIGHT_COLOR.b > LIGHT_COLOR.g && LIGHT_COLOR.b > LIGHT_COLOR.r) {
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DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * ALBEDO;
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ALPHA = ATTENUATION;
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}
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}
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void fragment() {
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ALBEDO = vec3(0.4, 0.8, 1.0);
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EMISSION = vec3(0.4, 0.8, 1.0);
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ALPHA = 0.0;
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}
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_q8ihn"]
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render_priority = 0
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shader = SubResource("Shader_qmlbg")
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[node name="tekst" instance=ExtResource("1_riskl")]
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[node name="tekst" instance=ExtResource("1_riskl")]
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[node name="Text" parent="." index="0"]
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[node name="Text" parent="." index="0"]
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surface_material_override/0 = SubResource("StandardMaterial3D_7mr2i")
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surface_material_override/0 = SubResource("ShaderMaterial_q8ihn")
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+11
-2
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[gd_scene load_steps=5 format=3]
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[gd_scene load_steps=5 format=3 uid="uid://4o2ljtcup5bo"]
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[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_jx17t"]
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[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_jx17t"]
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@@ -23,10 +23,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0)
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fov = 60.0
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fov = 60.0
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[node name="Gun" type="MeshInstance3D" parent="Pivot/Camera"]
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[node name="FlashLight" type="MeshInstance3D" parent="Pivot/Camera"]
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transform = Transform3D(-4.37114e-08, 0, 1, -1, -4.37114e-08, -4.37114e-08, 4.37114e-08, -1, 1.91069e-15, 0.329452, -0.242565, -0.429142)
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transform = Transform3D(-4.37114e-08, 0, 1, -1, -4.37114e-08, -4.37114e-08, 4.37114e-08, -1, 1.91069e-15, 0.329452, -0.242565, -0.429142)
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mesh = SubResource("CapsuleMesh_x6nb0")
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mesh = SubResource("CapsuleMesh_x6nb0")
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[node name="SpotLight3D" type="SpotLight3D" parent="Pivot/Camera/FlashLight"]
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transform = Transform3D(1, -1.64203e-15, 0, 0, -4.37114e-08, -1, 8.35188e-23, 1, -4.37114e-08, 0, -0.0445836, 0)
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light_color = Color(0.345098, 0.764706, 1, 1)
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light_volumetric_fog_energy = 100000.0
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shadow_enabled = true
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spot_range = 8.91
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spot_angle = 15.0
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spot_angle_attenuation = 3.13833
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[node name="AudioListener3D" type="AudioListener3D" parent="Pivot/Camera"]
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[node name="AudioListener3D" type="AudioListener3D" parent="Pivot/Camera"]
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current = true
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current = true
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+1
-1
@@ -1,7 +1,7 @@
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@tool
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@tool
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extends Node3D
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extends Node3D
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const SIZE = 3
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const SIZE = 4
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enum Direction {UP, RIGHT, DOWN, LEFT}
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enum Direction {UP, RIGHT, DOWN, LEFT}
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var sequence = []
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var sequence = []
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@@ -3,6 +3,7 @@ extends CharacterBody3D
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const WALK_SPEED = 5.0
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const WALK_SPEED = 5.0
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const MOUSE_SENS = 0.002
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const MOUSE_SENS = 0.002
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var has_flashlight = false
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var mouse_mode = 2
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var mouse_mode = 2
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@@ -16,6 +17,8 @@ func _input(event):
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elif event.is_action_pressed("mode"):
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elif event.is_action_pressed("mode"):
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mouse_mode = mouse_mode ^ 1
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mouse_mode = mouse_mode ^ 1
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Input.set_mouse_mode(mouse_mode)
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Input.set_mouse_mode(mouse_mode)
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elif event.is_action_pressed("alt") and has_flashlight:
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$Pivot/Camera/FlashLight/SpotLight3D.visible = !$Pivot/Camera/FlashLight/SpotLight3D.visible
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func _physics_process(delta):
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func _physics_process(delta):
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if mouse_mode == 2:
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if mouse_mode == 2:
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velocity.x = direction.x * WALK_SPEED
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velocity.x = direction.x * WALK_SPEED
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velocity.z = direction.z * WALK_SPEED
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velocity.z = direction.z * WALK_SPEED
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move_and_slide()
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move_and_slide()
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func _on_flash_light_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Pivot/Camera/FlashLight.visible = true
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has_flashlight = true
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+8
-3
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bmat.emission_enabled = true
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bmat.emission_enabled = true
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bmat.albedo_color = Color.LIGHT_SLATE_GRAY
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bmat.albedo_color = Color.LIGHT_SLATE_GRAY
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bmat.emission = Color.LIGHT_BLUE
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bmat.emission = Color.LIGHT_BLUE
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bmat.emission_intensity = 0.05
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$ButtonUp.set_surface_override_material(0, bmat)
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$ButtonUp.set_surface_override_material(0, bmat)
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$ButtonLeft.set_surface_override_material(0, bmat)
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$ButtonLeft.set_surface_override_material(0, bmat)
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$ButtonDown.set_surface_override_material(0, bmat)
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$ButtonDown.set_surface_override_material(0, bmat)
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func add_sequence_guess(dir):
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func add_sequence_guess(dir):
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if sequence[i] == dir:
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if sequence[i] == dir:
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print(".")
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$Button.playing = true
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i += 1
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i += 1
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if (i == sequence.size()):
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if (i == sequence.size()):
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print("yay")
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$Door.visible = false
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$Door.visible = false
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$ButtonUp.visible = false
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$ButtonUp.visible = false
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$ButtonDown.visible = false
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$ButtonDown.visible = false
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$ButtonRight.visible = false
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$ButtonRight.visible = false
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i = 0
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i = 0
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else:
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else:
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print("x")
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$Reset.playing = true
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i = 0
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i = 0
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func _on_up_input_event(camera, event, position, normal, shape_idx):
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func _on_up_input_event(camera, event, position, normal, shape_idx):
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@@ -46,3 +46,8 @@ func _on_down_input_event(camera, event, position, normal, shape_idx):
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func _on_right_input_event(camera, event, position, normal, shape_idx):
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func _on_right_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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add_sequence_guess(1)
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add_sequence_guess(1)
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func _on_flash_light_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$FlashLight.visible = false
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@@ -57,3 +57,8 @@ mode={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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]
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}
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}
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alt={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
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]
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}
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