Various updates
Flashlight, fog, letter shader, safe audio
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+1
-1
@@ -1,7 +1,7 @@
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@tool
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extends Node3D
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const SIZE = 3
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const SIZE = 4
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enum Direction {UP, RIGHT, DOWN, LEFT}
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var sequence = []
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@@ -3,6 +3,7 @@ extends CharacterBody3D
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const WALK_SPEED = 5.0
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const MOUSE_SENS = 0.002
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var has_flashlight = false
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var mouse_mode = 2
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@@ -16,6 +17,8 @@ func _input(event):
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elif event.is_action_pressed("mode"):
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mouse_mode = mouse_mode ^ 1
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Input.set_mouse_mode(mouse_mode)
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elif event.is_action_pressed("alt") and has_flashlight:
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$Pivot/Camera/FlashLight/SpotLight3D.visible = !$Pivot/Camera/FlashLight/SpotLight3D.visible
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func _physics_process(delta):
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if mouse_mode == 2:
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@@ -24,3 +27,9 @@ func _physics_process(delta):
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velocity.x = direction.x * WALK_SPEED
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velocity.z = direction.z * WALK_SPEED
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move_and_slide()
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func _on_flash_light_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Pivot/Camera/FlashLight.visible = true
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has_flashlight = true
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+8
-3
@@ -10,6 +10,7 @@ func _ready():
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bmat.emission_enabled = true
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bmat.albedo_color = Color.LIGHT_SLATE_GRAY
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bmat.emission = Color.LIGHT_BLUE
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bmat.emission_intensity = 0.05
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$ButtonUp.set_surface_override_material(0, bmat)
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$ButtonLeft.set_surface_override_material(0, bmat)
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$ButtonDown.set_surface_override_material(0, bmat)
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@@ -17,10 +18,9 @@ func _ready():
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func add_sequence_guess(dir):
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if sequence[i] == dir:
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print(".")
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$Button.playing = true
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i += 1
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if (i == sequence.size()):
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print("yay")
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$Door.visible = false
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$ButtonUp.visible = false
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$ButtonDown.visible = false
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@@ -28,7 +28,7 @@ func add_sequence_guess(dir):
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$ButtonRight.visible = false
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i = 0
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else:
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print("x")
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$Reset.playing = true
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i = 0
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func _on_up_input_event(camera, event, position, normal, shape_idx):
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@@ -46,3 +46,8 @@ func _on_down_input_event(camera, event, position, normal, shape_idx):
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func _on_right_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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add_sequence_guess(1)
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func _on_flash_light_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$FlashLight.visible = false
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