Various updates
Flashlight, fog, letter shader, safe audio
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+11
-2
@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3]
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[gd_scene load_steps=5 format=3 uid="uid://4o2ljtcup5bo"]
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[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_jx17t"]
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@@ -23,10 +23,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0)
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fov = 60.0
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[node name="Gun" type="MeshInstance3D" parent="Pivot/Camera"]
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[node name="FlashLight" type="MeshInstance3D" parent="Pivot/Camera"]
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transform = Transform3D(-4.37114e-08, 0, 1, -1, -4.37114e-08, -4.37114e-08, 4.37114e-08, -1, 1.91069e-15, 0.329452, -0.242565, -0.429142)
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mesh = SubResource("CapsuleMesh_x6nb0")
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[node name="SpotLight3D" type="SpotLight3D" parent="Pivot/Camera/FlashLight"]
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transform = Transform3D(1, -1.64203e-15, 0, 0, -4.37114e-08, -1, 8.35188e-23, 1, -4.37114e-08, 0, -0.0445836, 0)
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light_color = Color(0.345098, 0.764706, 1, 1)
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light_volumetric_fog_energy = 100000.0
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shadow_enabled = true
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spot_range = 8.91
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spot_angle = 15.0
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spot_angle_attenuation = 3.13833
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[node name="AudioListener3D" type="AudioListener3D" parent="Pivot/Camera"]
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current = true
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