Various updates

Flashlight, fog, letter shader, safe audio
This commit is contained in:
2023-01-31 19:11:38 +01:00
parent 61a732a698
commit 9b7b25ff94
13 changed files with 162 additions and 30 deletions
+14 -14
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+11 -1
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+28 -6
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@@ -1,13 +1,35 @@
[gd_scene load_steps=3 format=3]
[gd_scene load_steps=4 format=3 uid="uid://bmqy37qumb7um"]
[ext_resource type="PackedScene" uid="uid://dv3a33uojtwi0" path="res://Objects/Meshes/tekst.glb" id="1_riskl"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7mr2i"]
emission_enabled = true
emission = Color(1, 1, 1, 1)
emission_energy_multiplier = 0.05
[sub_resource type="Shader" id="Shader_qmlbg"]
code = "// NOTE: Shader automatically converted from Godot Engine 4.0.beta15's StandardMaterial3D.
shader_type spatial;
render_mode specular_disabled;
void light() {
float diff = LIGHT_COLOR.b - LIGHT_COLOR.g - LIGHT_COLOR.r;
if (diff > 0.5 && LIGHT_COLOR.b > LIGHT_COLOR.g && LIGHT_COLOR.b > LIGHT_COLOR.r) {
DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * ALBEDO;
ALPHA = ATTENUATION;
}
}
void fragment() {
ALBEDO = vec3(0.4, 0.8, 1.0);
EMISSION = vec3(0.4, 0.8, 1.0);
ALPHA = 0.0;
}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q8ihn"]
render_priority = 0
shader = SubResource("Shader_qmlbg")
[node name="tekst" instance=ExtResource("1_riskl")]
[node name="Text" parent="." index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_7mr2i")
surface_material_override/0 = SubResource("ShaderMaterial_q8ihn")