Updates!
als je zo nodig moet weten wat ga je alles maar doorlezen ofzo.
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+3
-12
@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://4o2ljtcup5bo"]
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[gd_scene load_steps=4 format=3 uid="uid://4o2ljtcup5bo"]
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[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_jx17t"]
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@@ -6,10 +6,6 @@
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radius = 0.05
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height = 0.3
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_n30sq"]
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radius = 0.3
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height = 1.6
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[sub_resource type="SphereShape3D" id="SphereShape3D_2j6of"]
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radius = 0.3
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@@ -21,10 +17,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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[node name="Camera" type="Camera3D" parent="Pivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0)
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fov = 60.0
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fov = 55.0
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[node name="FlashLight" type="MeshInstance3D" parent="Pivot/Camera"]
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transform = Transform3D(-4.37114e-08, 0, 1, -1, -4.37114e-08, -4.37114e-08, 4.37114e-08, -1, 1.91069e-15, 0.329452, -0.113105, -0.429142)
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visible = false
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cast_shadow = 0
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mesh = SubResource("CapsuleMesh_x6nb0")
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@@ -40,12 +37,6 @@ spot_angle_attenuation = 3.13833
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[node name="AudioListener3D" type="AudioListener3D" parent="Pivot/Camera"]
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current = true
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[node name="Mesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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visible = false
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mesh = SubResource("CapsuleMesh_n30sq")
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skeleton = NodePath("../Pivot")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.801599, 0)
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shape = SubResource("SphereShape3D_2j6of")
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