geluid voor laatje en kastje

This commit is contained in:
2023-02-08 19:09:47 +01:00
parent 2e59713250
commit 7faf85ad9b
5 changed files with 47 additions and 26 deletions
+11 -2
View File
@@ -1,9 +1,18 @@
extends Node3D
var open = false
var sound_open = preload("res://Audio/drawer-open.wav")
var sound_close = preload("res://Audio/drawer-close.wav")
func _on_static_body_3d_input_event(_camera, event, _position, _normal, _shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
print("Laatje!")
$Kast/Drawer.position.z = abs($Kast/Drawer.position.z - 1.0)
if open:
$Kast/Drawer/DrawerSound.stream = sound_close
else:
$Kast/Drawer/DrawerSound.stream = sound_open
open = !open
$Kast/Drawer.position.z = abs($Kast/Drawer.position.z - 1.0)
$Kast/Drawer/DrawerSound.playing = true
func _on_sleutel_input_event(_camera, event, _position, _normal, _shape_idx):
+1
View File
@@ -13,6 +13,7 @@ func _on_lock_input_event(_camera, event, _position, _normal, _shape_idx):
if get_node("../Player").has_key:
$Deur.visible = false
$Lock.visible = false
$Lock/DeurOpen.playing = true
func _on_lever_input_event(_camera, event, _position, _normal, _shape_idx):