geluid voor laatje en kastje
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=9 format=3 uid="uid://bmuy4jimpch1i"]
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[gd_scene load_steps=10 format=3 uid="uid://bmuy4jimpch1i"]
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[ext_resource type="PackedScene" uid="uid://bjbpkdxe3m235" path="res://Objects/Meshes/ladekast.glb" id="1_gw865"]
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[ext_resource type="Script" path="res://Scripts/ladekast.gd" id="2_y7ua8"]
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[ext_resource type="AudioStream" uid="uid://d3b8cg7uqtmbh" path="res://Audio/drawer-open.wav" id="3_o5rq1"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_yanin"]
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size = Vector3(1.8, 0.3, 0.2)
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@@ -74,6 +75,11 @@ collision_priority = 2.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Kast/Drawer/Sleutel/Sleutel" index="0"]
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shape = SubResource("SphereShape3D_kdt4n")
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[node name="DrawerSound" type="AudioStreamPlayer3D" parent="Kast/Drawer" index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83471, 1.16603)
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stream = ExtResource("3_o5rq1")
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unit_size = 3.3
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[node name="StaticBody3D" type="StaticBody3D" parent="Kast" index="5"]
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input_ray_pickable = false
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